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| traits:slow [2023/06/27 00:44] – created curufea | traits:slow [2023/06/30 02:20] (current) – [Effect] curufea | ||
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| - | ====== SLOW REFLEXES | + | ====== SLOW ====== |
| - | A character with this trait is constantly surprised by | + | A lot of the Doctor’s adversaries are incredibly |
| - | events, unable to get a word into a conversation, | + | dangerous but thankfully many of them move slowly. |
| - | to react in a confrontation | + | Cybermen are walking tanks able to withstand |
| - | when a ball is thrown | + | gunfire |
| + | them as they lumber from one place to the next with | ||
| + | a slow marching stomp. This trait can also be used | ||
| + | for characters that are physically impaired from | ||
| + | moving properly. | ||
| ===== Effect ===== | ===== Effect ===== | ||
| - | As a Minor Bad Trait, the character | + | Slow is a Minor or a Major Bad Trait which |
| - | goes last when multiple people are acting at the | + | means that the character is slower than average. |
| - | same time in a round. Others will always go first. | + | |
| - | However, as a Major Bad Trait, the character | + | As |
| - | goes last in a round, going after everyone | + | a Minor Bad Trait, the character’s effective Speed is |
| - | else, as they try to take in all the information and | + | halved (round down), so a Coordination of 4 means |
| - | work out what is the best course of action. | + | that the character has a Speed of 2 in a chase. The |
| - | ==== Note ==== | + | character’s Speed has a minimum of 1, though |
| - | Cannot be taken with the [[quick|Quick Reflexes]] Good | + | particularly slow creatures can sometimes have |
| - | trait. | + | Speeds that are slower (down to 0.5, etc). |
| + | Such slow speeds, however, require additional | ||
| + | calculations on behalf of the Gamemaster and may be | ||
| + | ignored. | ||
| + | |||
| + | As a Major Bad Trait, the character’s Speed | ||
| + | is effectively zero. The character does not move or, | ||
| + | if it does, it moves so slowly that it is regarded | ||
| + | stationary in a chase situation. | ||
| {{tag> | {{tag> | ||