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                <rdf:li rdf:resource="https://www.matrix.curufea.com/doku.php?id=traits:well&amp;rev=1687849434&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.matrix.curufea.com/doku.php?id=traits:werewolf&amp;rev=1687945369&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.matrix.curufea.com/doku.php?id=traits:wicked&amp;rev=1688104458&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.matrix.curufea.com/doku.php?id=traits:worship&amp;rev=1688116391&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.matrix.curufea.com/doku.php?id=traits:wslow&amp;rev=1688350652&amp;do=diff"/>
                <rdf:li rdf:resource="https://www.matrix.curufea.com/doku.php?id=traits:zap&amp;rev=1688104494&amp;do=diff"/>
            </rdf:Seq>
        </items>
    </channel>
    <image rdf:about="https://www.matrix.curufea.com/lib/tpl/20cones/images/favicon.ico">
        <title>The Matrix</title>
        <link>https://www.matrix.curufea.com/</link>
        <url>https://www.matrix.curufea.com/lib/tpl/20cones/images/favicon.ico</url>
    </image>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:aappearance&amp;rev=1688116627&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:17:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:aappearance</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:aappearance&amp;rev=1688116627&amp;do=diff</link>
        <description>ALIEN APPEARANCE

Prerequisite: Alien

While many aliens can pass for human under some
circumstances (or low lighting), the character with
this trait will have an obviously alien appearance.
It could be that they’re basically human but green,
or have a large head to accommodate their massive
brain power, or pointy ears, or obviously reptilian
features. Players should feel free to be creative.
This trait could also be taken by a human whose
physical form has been altered by mutation or
experiment…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:abduction&amp;rev=1688349169&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:52:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:abduction</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:abduction&amp;rev=1688349169&amp;do=diff</link>
        <description>ABDUCTION BEAM

Ships with an Abduction Beam are able to pick up
items and transport them aboard without having to land
first. Characters wishing to use the Beam must make a
successful Coordination + Transport roll, with the
Difficulty determined by the size, weight, and speed of
the item they’re trying to pick up. See the table on the
following page for some suggested difficulty ratings.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ablative&amp;rev=1688104535&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:55:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ablative</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ablative&amp;rev=1688104535&amp;do=diff</link>
        <description>ABLATIVE

The protection offered by the armour weakens with
every hit.

Effect

After the Gadget or its wearer has been
damaged, any armour is decreased by 1.

trait:bad level:minor object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:aburrowing&amp;rev=1688113872&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:31:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:aburrowing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:aburrowing&amp;rev=1688113872&amp;do=diff</link>
        <description>BURROWING

Prerequisite: Alien

A rare ability in sentient species, this Trait
allows the creature to tunnel or burrow at speed
through soft ground, usually dirt, mud or sand.
The alien will require an alternate means of
breathing (see Environmental Trait overleaf)
to avoid suffocating while tunnelling but this
Trait allows the creature to move at half of their
normal Speed underground. They will have to
avoid obstacles such as concrete or hard ground
and most creatures like this will have some …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:achilles&amp;rev=1688349369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:56:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:achilles</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:achilles&amp;rev=1688349369&amp;do=diff</link>
        <description>ACHILLES HEEL

An item with this trait has a weakness a skilled attacker
can exploit. By increasing the Difficulty needed to hit
the target by 2, an attacker can ignore the target’s
armour, if any.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:acidic&amp;rev=1688102320&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:18:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:acidic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:acidic&amp;rev=1688102320&amp;do=diff</link>
        <description>ACIDIC

Acidic gadgets do 2/4/6 damage, but also reduce the
armour of their target by the same amount.

Apply the damage first, then the armour reduction.
So, if you throw an acid bomb at a Dalek (Armour 10)
and get a Fantastic Success, you do six damage, but
then reduce the Dalek’s armour by six to 4. Your next
bomb will be a lot more damaging.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:additional&amp;rev=1688113067&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:17:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:additional</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:additional&amp;rev=1688113067&amp;do=diff</link>
        <description>ADDITIONAL LIMBS*

Prerequisite: Alien

Many hands make light work, or so they say (though
try saying that to Alexander Monro). Taking this trait
means that the alien has an additional pair of limbs.
This can mean arms or legs or an odd alien limb or
tentacle that functions as both. Of course, taking an
additional pair of limbs means that the character is
usually very obviously an alien in appearance, and
will automatically get the Alien Appearance Bad Trait
(Minor). The Additional Limbs trait c…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:advanced&amp;rev=1688117040&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:24:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:advanced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:advanced&amp;rev=1688117040&amp;do=diff</link>
        <description>ADVANCED SYSTEMS

Prerequisite: Type 60+

The TARDIS has the pinnacle of Gallifreyan (or
possibly alien) technology installed to streamline
its function.

Effect

This Trait adds a +2 bonus to any TARDIS
operation rolls. This reduces the TARDIS’ Story
Point total by 2.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:adversary&amp;rev=1687849497&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:04:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:adversary</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:adversary&amp;rev=1687849497&amp;do=diff</link>
        <description>ADVERSARY*

The Doctor has made many enemies in his travels,
but a few of them recur enough to warrant a whole
trait to themselves. The Adversary trait means that
the character has made an enemy in the past who is
actively trying to hinder them whenever possible. The
key word here is ‘actively’. For example, the Daleks
have gone to great lengths to battle the Doctor,
chasing him through time and space, laying traps,
and even luring him to WWII London to trick him into
aiding the rebirth of their…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:afast&amp;rev=1688114125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:35:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:afast</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:afast&amp;rev=1688114125&amp;do=diff</link>
        <description>FAST

Prerequisite: Alien

Some aliens are very fast and move with a
quickness that is seldom seen in humans. It
could be that they’re born predators, fast like
an Earth cheetah, or they have some unearthly
ability to move so fast that they are no more than
a blur to the naked eye.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:agent&amp;rev=1687749817&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:23:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:agent</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:agent&amp;rev=1687749817&amp;do=diff</link>
        <description>AGENT OF SCOTLAND YARD

You have a few contacts at New Scotland Yard, the
new home of the Metropolitan Police, or you do
work for them on the side. You may have particular
knowledge they have found useful, or perhaps they
somehow owe you a favour. Either way, you have a
certain degree of access not usually granted to the
public.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:agile&amp;rev=1688349390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:56:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:agile</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:agile&amp;rev=1688349390&amp;do=diff</link>
        <description>AGILE

This vehicle is quick and easy to pilot and grants a +2
bonus to any manoeuvres made with it.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ainvisible&amp;rev=1688114951&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:49:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ainvisible</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ainvisible&amp;rev=1688114951&amp;do=diff</link>
        <description>INVISIBLE

Prerequisite: Alien

The ability to be unseen is possibly one of the
best weapons and defence on the battlefield.
It is an ability seldom seen (pardon the pun)
naturally occurring in aliens but a mild version
of this Trait can be accomplished with shifting
pigments in the skin, allowing chameleon-like
blending into their surroundings.
Full invisibility is more commonly found in
advanced technology, such as the optical
camouflage developed by the Sontarans, or in
ghostly, intangible cr…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:airship&amp;rev=1688349428&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:57:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:airship</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:airship&amp;rev=1688349428&amp;do=diff</link>
        <description>AIRSHIP

This trait allows a spaceship to operate in the
dangerous upper atmosphere of gas giant planets.
A ship with this trait must also have propellers, granting
it an air speed of 65 kph. The ship also gains the
Fragile and Achilles Heel traits.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:alien&amp;rev=1687857403&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:16:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:alien</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:alien&amp;rev=1687857403&amp;do=diff</link>
        <description>ALIEN

Aliens come in all shapes and sizes, but in the
majority of cases these aliens are basically humanoid
in shape, with certain abilities and features that
set them apart. By purchasing the Alien trait, the
character is of an alien race, alien to humanity, and
one of the infinite varieties of lifeforms.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:all&amp;rev=1687849529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:05:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:all</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:all&amp;rev=1687849529&amp;do=diff</link>
        <description>ALL TOO MUCH

For all the wonder and joy of travelling in time, to
say nothing of the comfort that comes from knowing
your home time will always be there, sometimes the
weight of the centuries is too much. Just like Peri felt
when she saw the Marble Station sign, the weight of
history comes crashing down on the character.
Any time an adventure is set on the characters’
homeworld or somewhere the character states
reminds them of their homeworld, every action is at
-1 unless their life is threaten…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:alover&amp;rev=1687849629&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:07:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:alover</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:alover&amp;rev=1687849629&amp;do=diff</link>
        <description>ANIMAL LOVER

The character
can’t stand to see animals hurt.

Effect

If you stand by and do nothing when an animal
is being injured or in pain, you lose Story Points. How
many is up to the Gamemaster. You can still fight back
to save your life, or the lives of innocents, but you must
always try to find non-harmful solutions first. This might
make it somewhat difficult when trying to survive in the
dinosaur-infested past.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:amnesia&amp;rev=1687849570&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:06:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:amnesia</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:amnesia&amp;rev=1687849570&amp;do=diff</link>
        <description>AMNESIA

Memory is a fragile thing that can easily be
manipulated or lost entirely. The Amnesia trait means
that some or even all of the character’s memories
are missing and they have ‘holes’ in their past.
These memories may return in time, with the right
triggers, but for the time being there are periods in
their past that they know nothing about. This could
be deliberate, the result of mind-wiping technology,
psychic powers or Torchwood’s amnesia drug Retcon,
or due to mental or physical dama…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:animal&amp;rev=1687750141&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:29:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:animal</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:animal&amp;rev=1687750141&amp;do=diff</link>
        <description>ANIMAL FRIENDSHIP

Some people just have a natural affinity for animals –
creatures seem to like them for no apparent reason.
Maybe they just smell friendly or give off the right
signals, but animals are put at ease and may even go
against their training to greet their new friend.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:another&amp;rev=1687751180&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:46:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:another</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:another&amp;rev=1687751180&amp;do=diff</link>
        <description>ANOTHER LIFETIME

That’s the thing about rebooting the universe. Some
people manage to keep their memories of another
lifetime – like, say, being an Auton copy of a Roman
Centurion for two thousand years. Normally, these
memories are only barely there, but can emerge in time
of need.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:aorgans&amp;rev=1688113184&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:19:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:aorgans</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:aorgans&amp;rev=1688113184&amp;do=diff</link>
        <description>ALIEN ORGANS

Prerequisite: Alien

With an alien physiology, comes alien anatomy.
You may attempt to kill or harm the alien by
shooting it in a certain location but it may be that
their vital organs are in a completely different
location, possibly not even in the alien’s body at
all!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:apocalyptic&amp;rev=1688109398&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:16:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:apocalyptic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:apocalyptic&amp;rev=1688109398&amp;do=diff</link>
        <description>Apocalyptic

These traits are restricted to weapons,
devices, vehicles and creatures of ancient design,
god-like power and terrible purpose.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:area&amp;rev=1688109371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:16:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:area</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:area&amp;rev=1688109371&amp;do=diff</link>
        <description>AREA EFFECT

Prerequisite: Apocalyptic

Some Gadgets can affect an entire area. This could
be as small as a room or cover an entire planet!

Effect

For 2 points, the gadget affects a 3D6 metre
radius. For every 2 points thereafter, the radius
increases by a factor of 10.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:argumentative&amp;rev=1687849664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:07:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:argumentative</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:argumentative&amp;rev=1687849664&amp;do=diff</link>
        <description>ARGUMENTATIVE

Some people just think they’re right all the time, even
when they’re not. Some even provoke an argument
just for arguing’s sake. Characters with the
Argumentative trait are like this and will argue their
point of view even if it is with their teammates or with
the leader of an invading alien fleet. However, they don’t
start arguments all the time – that would make the
character impossible to be around, but when someone
contradicts their opinion or knowledge, they will
actively try…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:armour-piercing&amp;rev=1688102426&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:20:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:armour-piercing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:armour-piercing&amp;rev=1688102426&amp;do=diff</link>
        <description>ARMOUR-PIERCING

Some gadgets (e.g. any weapon) may need to punch
through armour in order to be effective. This trait
helps reduce or eliminate the effects of armour.
Some gadgets with this trait have a restriction that
limits this use to particular circumstances. For
example, a laser-based weapon may not pierce
through reflective armour.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:armour&amp;rev=1688113672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:27:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:armour</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:armour&amp;rev=1688113672&amp;do=diff</link>
        <description>ARMOUR*

Prerequisite: Alien

Armour as an Alien Trait means that the alien has
‘natural’ armour that protects it. Armour counts
as ‘natural’ if it cannot be removed. For example, a
Sontaran wears very heavy battle armour, but can
remove it. Cybermen and Daleks are literally built
into their armoured casings and the armour cannot
be removed. If it’s a permanent feature (whether
this is a cybernetic suit, or just very tough, leathery
skin) it is an Alien Trait.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:armoury&amp;rev=1688362049&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:27:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:armoury</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:armoury&amp;rev=1688362049&amp;do=diff</link>
        <description>ARMOURY

The base has a large and comprehensive armoury.
You can get any weapons you need, from machine
guns and sniper rifles to missile launchers and field
artillery, as well as plenty of grenades and explosives.
You’ve even got exotic weapons and ammo, like gold
rounds for Cybermen and chemical sprays to drive off
the Slitheen.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:arrogant&amp;rev=1687750346&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:32:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:arrogant</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:arrogant&amp;rev=1687750346&amp;do=diff</link>
        <description>ARROGANT

While it doesn’t make them very easy to get along
with, some individuals have a powerful confidence
that allow them to deal with any situation.

Effect

The character gains +2 to resisting fear
and feelings of hopelessness, but suffer –1 to social
interactions with those they consider to be inferior.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:artron&amp;rev=1688110219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:30:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:artron</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:artron&amp;rev=1688110219&amp;do=diff</link>
        <description>ARTRON BATTERY

Prerequisite: Time Lord

The Time Lord’s mind stores a larger than usual
amount of Artron Energy.

Effect

Once per adventure, the Time Lord
can gain 3 Story Points whenever their mind is
invaded (as in the case of possession or a psychic
duel) or they enter into a virtual mindscape like
that of the Matrix.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:asenses&amp;rev=1688113573&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:26:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:asenses</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:asenses&amp;rev=1688113573&amp;do=diff</link>
        <description>ALIEN SENSES*

Prerequisite: Alien

Most of the time, simply having a really high
Awareness means that your senses are particularly
acute. However, some aliens have senses that go
above and beyond what is considered normal. It
could be that they can see infra-red or ultraviolet
ends of the spectrum, they could see the eddies and
flows of time, see paradoxes or simply smell their
prey from a dozen rooms away. The cost of this trait
could easily be offset by the Alien Appearance trait,
saying that…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:aslow&amp;rev=1688116845&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:20:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:aslow</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:aslow&amp;rev=1688116845&amp;do=diff</link>
        <description>SLOW

Prerequisite: Alien

A lot of the Doctor’s adversaries are incredibly
dangerous but thankfully many of them move
slowly. Cybermen are walking tanks able to
withstand gunfire and damage but the Doctor
is quick to avoid them as they lumber from one
place to the next with a slow marching stomp.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ateleport&amp;rev=1688116154&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:09:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ateleport</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ateleport&amp;rev=1688116154&amp;do=diff</link>
        <description>TELEPORT

Prerequisite: Alien

It is rare for a creature to be able to teleport,
to disappear from one location and appear in
another. However, some aliens have developed
the technology to do it. Some, particularly scarce
creatures can do it without the means of gadgets or
gizmos. If, like the Slitheen, they can teleport with a
device, then it’s simply a Gadget. If they can teleport
without a device, appearing wherever is necessary,
like the Reapers, who appear where a paradox is
evident, then t…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:attractive&amp;rev=1687750596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:36:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:attractive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:attractive&amp;rev=1687750596&amp;do=diff</link>
        <description>ATTRACTIVE

For every horrible beastie the Doctor encounters,
there’s a pretty face. Of course, a lot of this is
subjective, and can depend upon personal taste or
even species! After all, Chantho was kinda pretty for
a big bug lady, even to us humans, so imagine how
pretty she would be to another of the Malmooth on
Malcassairo. Having the Attractive trait means the
character is attractive and pleasant on the eye.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:attribute&amp;rev=1688102519&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:21:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:attribute</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:attribute&amp;rev=1688102519&amp;do=diff</link>
        <description>ATTRIBUTE

The Gadget augments a character’s attributes,
sometimes to inhuman levels.

Effect

The Gadget may increase one or more of the
character’s attributes. The cost is 1 for each +1 the
Gadget grants; a combat exoskeleton that increases
Coordination and Strength by 1 each would cost 2
points, while an alien teaching helmet that boosts
Ingenuity by 3 would cost 3 points.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:augment&amp;rev=1688102365&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:19:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:augment</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:augment&amp;rev=1688102365&amp;do=diff</link>
        <description>AUGMENT

The gadget improves a character’s Attributes.
A Minor Augmentation gives a +1 to two Attributes,
while a Major Augmentation either gives a +2 to two
Attributes or a +3 to one Attribute. The benefits from a
Gadget can lift a character’s Attributes to inhuman
levels (7+). An alien teaching helmet might boost
Ingenuity, while a combat exoskeleton could increase
Strength.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:aura&amp;rev=1688113807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:30:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:aura</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:aura&amp;rev=1688113807&amp;do=diff</link>
        <description>AURA

Prerequisite: Alien

With the Aura Trait, the alien gives off a strange
feeling that affects those near to it. Unlike the
Fear Factor Trait, the feeling is not always that
of danger. The aura could be a feeling of peace
and calm, used as a defence, or perhaps to lull
their prey into a false sense of security before
the alien attacks.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:avortex&amp;rev=1688116325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:12:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:avortex</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:avortex&amp;rev=1688116325&amp;do=diff</link>
        <description>VORTEX

Prerequisite: Alien

The Alien version of the Vortex trait costs 8 points.
This high level of Vortex means the character can time
travel without the need of a ship or device, literally
stepping through time.

Effect

The Vortex trait adds +2 to any roll that
involves piloting a time travel or Vortex manipulating
device. Controlling the TARDIS (or other such time
vessels) is so tricky to the unskilled, that it is almost
impossible to actually be able to succeed at the task
without having …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:backup&amp;rev=1687750668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:37:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:backup</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:backup&amp;rev=1687750668&amp;do=diff</link>
        <description>BACK UP

You have a group of people you know you can rely on.
You might be a gang leader, the head of a group of
paramilitaries or even a scout leader. Whoever they
are, you know you can rely on their help in a time of
crisis. As a Minor Good trait your group has no special
skills or training, but they will do what they can. As
a Major Good trait your group is not only trained but
have access to decent equipment as well. It is up to
you to define the group, who may or may not consider
you their …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:badvanced&amp;rev=1688361927&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:25:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:badvanced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:badvanced&amp;rev=1688361927&amp;do=diff</link>
        <description>ADVANCED TECHNOLOGY*

The base has got a piece of advanced human-built
technology, perhaps one that has been
reverse-engineered
from alien sources. Examples include
the turbo-fans that keep the Valiant aloft, or the
experimental teleporters of Project INDIGO.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:balien&amp;rev=1688361995&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:26:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:balien</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:balien&amp;rev=1688361995&amp;do=diff</link>
        <description>ALIEN GADGET*

You’ve got a... thing. It glows, and it’s covered in weird
alien symbols and strange lights. You are not sure
how it works, but it sometimes comes in handy. You
are under orders to study it and eventually
reverse-engineer
it. The gadget has a strange power or ability
that is partially under your control.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:bases&amp;rev=1688364640&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:10:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:bases</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:bases&amp;rev=1688364640&amp;do=diff</link>
        <description>Traits for Bases

Good Traits

Bad Traits</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:beam&amp;rev=1688350578&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:16:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:beam</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:beam&amp;rev=1688350578&amp;do=diff</link>
        <description>BEAM

The weapon fires an energy beam. Energy beams are
difficult to dodge and increase the difficulty of dodging
them by +2.

object:spaceship_weapon</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:berserker&amp;rev=1687857558&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:19:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:berserker</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:berserker&amp;rev=1687857558&amp;do=diff</link>
        <description>BERSERKER

Some warriors are known as Berserkers. They can enter a
fighting rage; when raging, they gain a +2 bonus to
Strength, but have trouble distinguishing friend from foe.

trait:good level:special object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:bigger&amp;rev=1688102589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:23:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:bigger</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:bigger&amp;rev=1688102589&amp;do=diff</link>
        <description>BIGGER ON THE INSIDE

This trait can be applied to any object with an interior
space or holding area, like a bag, backpack or
vehicle interior. In effect, the interior of the item is
a pocket dimension of greater size than is possible
for the actual volume of the object, allowing one to
store vastly larger items inside, assuming they can
fit through the opening.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:bio-rhythmic&amp;rev=1688110259&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:30:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:bio-rhythmic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:bio-rhythmic&amp;rev=1688110259&amp;do=diff</link>
        <description>BIO-RHYTHMIC CONTROL

Prerequisite: Time Lord

The Time Lord can bio-rhythmically control
all individual aspects of their bodily functions,
including the their hearts rate, body
temperature, etc. and can even place themselves
in a self-induced coma.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:biochemical&amp;rev=1687750733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:38:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:biochemical</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:biochemical&amp;rev=1687750733&amp;do=diff</link>
        <description>BIOCHEMICAL GENIUS

Some people are a dab hand with chemistry and
biology and have a natural ‘feel’ for the way the two
combine.

Effect

The character gains Areas of Expertise for
the Science skill in Biology and Chemistry and may
create biological or chemical ‘Gadgets’ using the
Jiggery-Pokery rules, using the Science skill instead
of Technology for all relevant rolls.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:block&amp;rev=1688110290&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:31:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:block</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:block&amp;rev=1688110290&amp;do=diff</link>
        <description>BLOCK TRANSFER SPECIALIST

Prerequisite: Time Lord

The Time Lord has such an intuitive grasp of
Mathematics that they are one of the few beings
in the universe who understand Block Transfer
Computation. Besides being a walking calculator,
the Time Lord is particularly adept at handling
structures, like the TARDIS, which are based on
the mathematical creation of physical matter.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:blunt&amp;rev=1688111847&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:57:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:blunt</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:blunt&amp;rev=1688111847&amp;do=diff</link>
        <description>BLUNT

Prerequisite: Time Lord

For some reason, the Time Lord’s mind is atypically
unreceptive to telepathic stimuli.

Effect

The Time Lord may not take any traits
related to powers of the mind, like Precognition,
Psychic, Telekinesis, Telepathy or the Special
version of Hypnosis.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:boffin&amp;rev=1687750835&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:40:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:boffin</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:boffin&amp;rev=1687750835&amp;do=diff</link>
        <description>BOFFIN

Boffin is a term that originated in WWII to describe
those who constantly tinkered and experimented
with equipment and technology to create futuristic
devices. Having the Boffin trait means that you’re a
genius when it comes to tweaking with electronics
and machinery to cobble together the most useful
gadgets and gizmos.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:book&amp;rev=1687849699&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:08:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:book</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:book&amp;rev=1687849699&amp;do=diff</link>
        <description>BY THE BOOK

I’m sorry, I can’t let you do that. Protocol clearly
states that you must follow the correct procedure
when you are opening a dialogue with a potentially
hostile species. I really shouldn’t let you do that at
all. Look, if you want to go that way and ignore the
signs, then be my guest. I, however, will be following
the arrows to the nearest escape hatch while putting
on my lifejacket.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:bottom&amp;rev=1688111974&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:59:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:bottom</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:bottom&amp;rev=1688111974&amp;do=diff</link>
        <description>BOTTOM OF THE CLASS

Prerequisite: Time Lord

Although the average Time Lord is light years
ahead of most other beings in education and
intelligence, this particular Time Lord barely
scraped by graduation.

Some Time Lord’s actually fail their finals
on the first go and have to wait some time
before taking the test again. In some cases, the
Cardinals force them to prove their academic
bona fides by earning a Doctorate before allowing
them to resit their exam</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:brave&amp;rev=1687750923&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:42:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:brave</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:brave&amp;rev=1687750923&amp;do=diff</link>
        <description>BRAVE

Facing the invading monsters, bloodthirsty aliens
and the many threats that companions encounter
will mean that the characters are usually fairly
courageous to even get involved. However, some
people are more fearless, and can stare down a
Sontaran in the face without flinching or shout at
the Cybermen without worrying about the imminent
reprisal.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:bulky&amp;rev=1688104564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:56:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:bulky</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:bulky&amp;rev=1688104564&amp;do=diff</link>
        <description>BULKY

This Gadget is bigger and heavier than it should be.
As a Minor Bad Trait, the Gadget can be carried by a
single person, but it’s the size of a heavy rucksack.
As a Major Bad Trait, the Gadget fits on the back of a
truck. This Bad Trait only applies to Gadgets that you’d
expect to be small. Trying to argue that your flying
car is Bulky will just make the Gamemaster laugh
at you, but a Sonic Screwdriver the size of a tuba is a
perfect example of Bulky.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:burn&amp;rev=1687750973&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:42:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:burn</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:burn&amp;rev=1687750973&amp;do=diff</link>
        <description>BURN ESSENCE

You are able to use your own physical form and energy
to empower your skills and abilities. You may spend
Attribute points as if they were Story Points, but no
more than 2 at a time. Unfortunately you suffer the
same effects as being wounded when Attributes are
reduced, which heal at the normal rate. This includes
reducing an Attribute to 0.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:burrowing&amp;rev=1688102628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:burrowing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:burrowing&amp;rev=1688102628&amp;do=diff</link>
        <description>BURROWING

This Trait allows the Gadget to tunnel or burrow at
speed through soft ground, usually dirt, mud or sand.
Anyone using the Gadget will require an alternate
means of breathing (such as the Environmental
trait) to avoid suffocating while tunnelling but this
trait allows the Gadget’s user to move at half of
their normal Speed underground. They will have
to avoid obstacles such as concrete or hard ground
and most creatures like this will have some sort of
Alien Sense to allow them to sens…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:caregiver&amp;rev=1687849798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:09:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:caregiver</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:caregiver&amp;rev=1687849798&amp;do=diff</link>
        <description>CAREGIVER

The character is always looking after people. It is their
nature to put their own needs second, and help other
people first. They find it difficult walking away from
people in need, and often end up postponing their own
goals for far too long.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cfailed&amp;rev=1687923437&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:37:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cfailed</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cfailed&amp;rev=1687923437&amp;do=diff</link>
        <description>FAILED CYBER CONVERSION

Failed Cyber Conversion is a Special Good Trait that
costs 2 Character Points. The character has been
through, and failed, the process of Cyber Conversion.
This means they’ve retained their memories, features
and torso but have had their limbs replaced with
Cyberman prosthetics. These are indistinguishable
from normal, provided they’re concealed, and offer
the following effects:
+3 to Strength -1 to Coordination
-2 to Awareness +1 to Presence
Also the character must make…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:characters&amp;rev=1688364733&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:12:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:characters</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:characters&amp;rev=1688364733&amp;do=diff</link>
        <description>Traits for Characters

Good Traits

Bad Traits</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:charming&amp;rev=1687751012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:43:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:charming</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:charming&amp;rev=1687751012&amp;do=diff</link>
        <description>CHARMING

Robin Hood could probably charm his way through
an entire adventure, just by smiling at the people
he meets and carousing his way. Some people are
naturally charming, and can make people swoon;
very handy if you need to get people to do something
for you, or to let you into a facility. The Charming trait
reflects this additional seductive quality, and gives
them an edge when trying to schmooze their way
through any situation.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cia&amp;rev=1688110354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:32:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cia</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cia&amp;rev=1688110354&amp;do=diff</link>
        <description>CIA AGENT

Prerequisite: Time Lord

The Time Lord is currently or was formerly a
member of the Celestial Intervention Agency, a
shadow organization on Gallifrey, and is trained in
many clandestine skills. Of course, this training
comes with a price and the Time Lord will often
find their TARDIS, or possibly just their body,
hijacked and transported into various strange and
dangerous situations whenever their superiors,
or former superiors, need their services.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:clairvoyance&amp;rev=1688112679&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:11:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:clairvoyance</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:clairvoyance&amp;rev=1688112679&amp;do=diff</link>
        <description>CLAIRVOYANCE

Prerequisite: Psychic

A true clairvoyant has the ability to see distant
locations through intense concentration as if they
were actually there. In the past, this talent was found
in tribal ‘seers’ and visionaries. During the Cold
War this was called ‘Remote Viewing’ as teams of
intelligence psychics tried to spy on distant countries
to uncover secret bases and weapons.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:climbing&amp;rev=1688114005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:33:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:climbing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:climbing&amp;rev=1688114005&amp;do=diff</link>
        <description>CLIMBING

Prerequisite: Alien

The alien is exceptionally good at climbing. As
a Minor Trait, they can climb walls particularly
well, and as a Major Trait they are equally adept at
clinging to the ceiling!

Effect

As a Minor Good Trait, Climbing means that
the alien can climb up sheer and difficult surfaces.
While they cannot climb surfaces without any grip,
such as glass, they certainly find it easy to climb
walls. They receive a +4 bonus to Coordination and
Athletics rolls when climbing.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cloistered&amp;rev=1688112015&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:00:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cloistered</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cloistered&amp;rev=1688112015&amp;do=diff</link>
        <description>CLOISTERED

Prerequisite: Time Lord

The Time Lord has never left Gallifrey, having
spent their entire post-Academy career doing
theoretical research, maintaining archives,
repairing equipment or serving some other
functionary duty, and has little or no practical
experience with the creatures and technology of
other worlds and time zones.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:clone&amp;rev=1687857798&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:23:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:clone</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:clone&amp;rev=1687857798&amp;do=diff</link>
        <description>CLONE

Clone is a Special Good Trait costing 3 character
points and 1 Story Points. The character has a
clone; a perfect physical copy of themselves
stored securely. If they ever die, the clone will be
automatically activated and take their place. In
order to make sure the clone knows everything
they know, they must regularly visit the storage
facility to update the clone’s memory engrams
(say, between each adventure). If they don’t,
then when the clone is activated, it will only have
memories u…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:clumsy&amp;rev=1687849828&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:10:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:clumsy</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:clumsy&amp;rev=1687849828&amp;do=diff</link>
        <description>CLUMSY

It seems as if the character is unable to keep hold
of things, keeps tripping over the smallest hazard,
and shouldn’t be trusted with that pocket universe
suspended in a glass chamber.

Effect

Clumsy is a Minor Bad Trait, but it doesn’t
mean the character will pratfall every five minutes.
It does mean that in times of stress, especially when
being chased, the player will have to make additional
Awareness and Coordination rolls to avoid knocking
vital things over, dropping the vial of to…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:code&amp;rev=1687751090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:44:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:code</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:code&amp;rev=1687751090&amp;do=diff</link>
        <description>CODE BREAKER

The character is the best there is at solving problems
with a missing piece, unscrambling the letters and
cracking encoded transmissions.

Effect

Characters with this trait gain a +2 bonus to
Ingenuity + Knowledge rolls when trying to decode,
decipher or translate. This trait does not grant
fluency in speaking languages – that is the province
of the</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:complicated&amp;rev=1688349449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:57:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:complicated</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:complicated&amp;rev=1688349449&amp;do=diff</link>
        <description>COMPLICATED CONTROLS

The controls of the ship are so complex, that any
character with a Technology Level of 7 or less suffers a
-2 penalty on any attempt to operate the craft.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:compress&amp;rev=1688102670&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:24:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:compress</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:compress&amp;rev=1688102670&amp;do=diff</link>
        <description>COMPRESS

A compression field squeezes molecules closer
together, making things smaller. It’s not dimensionally
transcendent – it’s a lot smellier than that!
Compression fields show up in all sorts of places,
from Miniscopes to the Master’s Tissue Compression
Eliminator to the Teselecta justice vessel to the
Molecular Nanoscaler that allowed the Doctor to go
inside a Dalek. The Minor Good version of this trait is
a one-way shrinking – it can make big things small,
but cannot unshrink them. The M…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:computing&amp;rev=1688362105&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:28:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:computing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:computing&amp;rev=1688362105&amp;do=diff</link>
        <description>COMPUTING POWER

You’ve got access to a high-tech supercomputer and a
high-speed secure internet connection.

Effect

This Trait provides 3 Story Points every game
session that can only be spent on Technology-related
rolls and related activities, like hacking into another
computer system or performing some complex
computer modelling to solve a problem.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:concealed&amp;rev=1688349468&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:57:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:concealed</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:concealed&amp;rev=1688349468&amp;do=diff</link>
        <description>CONCEALED

The spaceship is easily hidden, either through clever
construction or a device of some kind. Any attempts to
discover it are at -2.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:conduct&amp;rev=1687924487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:54:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:conduct</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:conduct&amp;rev=1687924487&amp;do=diff</link>
        <description>CODE OF CONDUCT

The Code of Conduct trait means that the character
adheres to a strict moral standing or self-imposed
set of rules they follow at all times. Depending upon
whether it’s a Minor or Major rait, this can be purely
guidelines or a deep-seated way of life. The Doctor
has a strict Major Code of Conduct, as he believes
all life is precious and would even offer his hand of
forgiveness and help to a Dalek or Missy.
While this is listed as a Bad Trait, it doesn’t mean
that having a code i…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:consciousness&amp;rev=1688115246&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:54:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:consciousness</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:consciousness&amp;rev=1688115246&amp;do=diff</link>
        <description>SYMBIOTIC CONSCIOUSNESS

Prerequisite: Alien

This is a variation on Possess and is the main weapon
of the Deathworm Morphant see The Eighth Doctor
Sourcebook, P. 29), which uses it to take over the
bodies of its prey, in order to attack others while
hidden.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:control&amp;rev=1688102807&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:26:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:control</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:control&amp;rev=1688102807&amp;do=diff</link>
        <description>CONTROL

The Gadget controls other machines. This is similar
to the Possess Alien Trait, but only applies to
non-living things (although, at the Gamemaster’s
discretion, this could apply to Robots or Cyborgs).
An alien computer virus that overrides any humanbuilt
firewall is a great example of a Gadget with the
Control trait.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:convert&amp;rev=1688102850&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:27:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:convert</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:convert&amp;rev=1688102850&amp;do=diff</link>
        <description>CONVERT

The Gadget turns something into something else. It
might turn rock into mud, lead into gold, poisonous
gas into breathable air and so on.

Effect

The Gadget can turn one type of object into
another type of object (with ‘object’ being liberally
interpreted). The size of the conversion field is usually
about one metre in diameter, although this
can be boosted with Story Points. As with Delete,
most Gadgets with Convert have a restriction that
doesn’t allow them to work on living flesh or…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cowardly&amp;rev=1687849942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:12:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cowardly</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cowardly&amp;rev=1687849942&amp;do=diff</link>
        <description>COWARDLY

Facing those monsters, some people become
nervous wrecks rather than becoming hardened to
it. Cowardly is a Bad Trait reflecting the character’s
lack of natural courage, and means they will usually
avoid dangerous situations unless it means that
staying where they are is even more life-threatening!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cplanner&amp;rev=1687857848&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:24:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cplanner</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cplanner&amp;rev=1687857848&amp;do=diff</link>
        <description>CYBER-PLANNER

Anyone with this trait has been converted by the
Cybermen and is now one of their elite Cyber-Planners.
Usually the Cyberiad targets children, but sometimes
exceptional others are selected. This trait may only be
taken with the Gamemaster’s approval.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:crack&amp;rev=1687751330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:48:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:crack</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:crack&amp;rev=1687751330&amp;do=diff</link>
        <description>CRACK SHOT

A special knack for hitting things from distance.
They might have fired weapons for sport or just had
a particular gift for accuracy, but it means that they
rarely miss, and can literally shoot the wings off a
giant insect mutated by chemical slime.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:crew&amp;rev=1688349516&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:58:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:crew</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:crew&amp;rev=1688349516&amp;do=diff</link>
        <description>CREW (X)

The ship or weapon requires a crew to operate, the
number of the crew being equal to (X).

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cutting&amp;rev=1687751376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:49:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cutting</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cutting&amp;rev=1687751376&amp;do=diff</link>
        <description>CUTTING EDGE TECHNOLOGY

UNIT has access to the best technology and
researchers on Earth, as well as a lot of salvaged
alien gadgets. Their scientists are at the cutting edge.
Effects: The character has no penalty when operating
technology from one Technology Level above his
home time period. Normally, a character from the
present day (Technology Level 5) would have a -2
penalty when trying to use something from the
22nd century (Technology Level 6), but Cutting Edge
eliminates this penalty.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cyber&amp;rev=1687850025&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:13:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cyber</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cyber&amp;rev=1687850025&amp;do=diff</link>
        <description>CYBER-HYSTERIA

The character has once been programmed by
the Cybermen but managed to retain their own
personality. Still, remnants of such programming
often remain buried somewhere within their brain
and when they lose control that programming can
resurface. Having this trait does not necessarily
mean that the character is a cyborg; thanks to
several invasions the Cybermen have mentally
controlled several humans and made them do their
bidding without Cyber-conversion. Thus, this trait is
equall…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:cyborg&amp;rev=1687857915&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:25:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:cyborg</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:cyborg&amp;rev=1687857915&amp;do=diff</link>
        <description>CYBORG

On some high tech worlds machinery can be used to
replace body parts lost due to an injury, improvement
or simply old age. The character is such a merging of
flesh and machine. The cybernetic part is able to act
like a Gadget, but it does also mean the character
could be subject to discrimination in certain parts of
the galaxy, where cyborgs are regarded as second
class citizens.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:danger&amp;rev=1687751459&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T20:50:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:danger</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:danger&amp;rev=1687751459&amp;do=diff</link>
        <description>DANGER SENSE

The character has a sixth sense that alerts them to
nearby danger, at least most of the time. If taken by
surprise, such as an ambush, the character may spend a
Story Point to negate the effects of being taken
unawares.

trait:good level:major object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dangerous&amp;rev=1688362829&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:40:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dangerous</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dangerous&amp;rev=1688362829&amp;do=diff</link>
        <description>DANGEROUS EXPERIMENTS

UNIT uses (or has used) your base for an experiment
involving troublesome alien technology. They might
have once drilled into the Earth’s core and released
poisonous gas, or weakened the dimensional barriers
through out-of-control time travel experiments, or
accidentally created dangerous alien hybrids. These
experiments can – and will – cause problems for your
base.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dark&amp;rev=1687850084&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:14:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dark</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dark&amp;rev=1687850084&amp;do=diff</link>
        <description>DARK SECRET

The character has a skeleton in the closet and if
it’s revealed it could change the way people think
about them. It could be something mundane, such
as a criminal record that they’re trying to gloss over
after turning their back on a life of crime. Or it could
be something more extreme, that the character
is actually an alien (though the Alien trait should
be taken as well, or the result of some
strange genetic experiments conducted by the
US Government. It’s probably best to discus…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:data&amp;rev=1688102914&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:28:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:data</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:data&amp;rev=1688102914&amp;do=diff</link>
        <description>DATA STORAGE

This device can hold almost unlimited data on one
subject. The one that transformed Jackson Lake into the
Doctor contained all the information acquired by the
Daleks over hundreds of years. Technology Level 6.

trait:good level:minor level:major object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:database&amp;rev=1688362074&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:27:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:database</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:database&amp;rev=1688362074&amp;do=diff</link>
        <description>DATABASE ACCESS

Your base is connected directly to the UNIT worldwide
database, giving you a constantly updated feed of
military movements, political events and possible
alien activity across the globe. You can tap into
telecommunications and secret government records.
You also have access to UNIT’s exhaustive database
of past encounters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dead&amp;rev=1688112055&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:00:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dead</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dead&amp;rev=1688112055&amp;do=diff</link>
        <description>DEAD TARDIS

Prerequisite: Time Lord

The Time Lord has lost their TARDIS, through accident
or violence. The shocking loss of their symbiotic
partner removes two from each of their attributes
and they lose Feel The Turn of the Universe as a trait.

trait:bad level:major prerequisite:time_lord object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:decho&amp;rev=1688110487&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:34:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:decho</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:decho&amp;rev=1688110487&amp;do=diff</link>
        <description>DARK ECHO

Prerequisite: Time Lord
The character is a dark, future incarnation of a Time
Lord, dedicated to acquiring more life for themselves at
their ‘creator’s’ expense. It costs 3 Character Points, can
be bought multiple times and the character gains the
following:</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:defence&amp;rev=1688362143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:29:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:defence</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:defence&amp;rev=1688362143&amp;do=diff</link>
        <description>DEFENCE SYSTEMS*

Your base is equipped with high-tech defence
systems designed to stop a particular sort of attack.
It might have anti-aircraft missile launchers, or be
surrounded by anti-tank landmines. It could even be
equipped with lasers to shoot down spacecraft, or
teleport jammers to stop Sontaran commandos from
blipping into the middle of your HQ.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:delete&amp;rev=1688102952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:29:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:delete</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:delete&amp;rev=1688102952&amp;do=diff</link>
        <description>DELETE

This means that the Gadget can remove something
from existence, almost like a one-way teleporter. It
transforms the item into its component molecules,
and records it. Usually, the item stored in its memory
is deleted later, literally thrown into the object’s
memory trash. However, it can be stored for up to an
hour and reconstructed (‘digital rewind’ if you like).
While the Gadget is holding the item in its memory,
it cannot be used to delete something else, without
‘trashing’ the first …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dependency&amp;rev=1687850202&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:16:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dependency</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dependency&amp;rev=1687850202&amp;do=diff</link>
        <description>DEPENDENCY

Sometimes you just rely on others. It could be said
that the Doctor’s companions are all dependent upon
him, but there have been many times when they’ve
shown that they are easily his equals, so they’re far
from dependent. Having the Dependency trait means
they are dependent upon something or someone
to survive. Maybe this is blood like a Plasmavore
or the support of others, like Lady Cassandra. The
level of the trait determines how desperate they will
get, and how bad the effects wi…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:destruct&amp;rev=1688350351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:12:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:destruct</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:destruct&amp;rev=1688350351&amp;do=diff</link>
        <description>SELF-DESTRUCT SYSTEM

This vehicle can be set to self-destruct; creating a
massive explosion that obliterates the vehicle, but keeps
it from falling into enemy hands. A character must spend
a Story Point to activate the self destruct sequence,
setting how long until the vehicle explodes. When it
explodes, it causes Lethal damage with the Armour
Penetration trait to everything within its undamaged
Structure x 10m if of vehicle scale, or x 100m if of
Spaceship Scale.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:detect&amp;rev=1688112885&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:14:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:detect</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:detect&amp;rev=1688112885&amp;do=diff</link>
        <description>DETECT TRUTH

Prerequisite: Alien, Psychic or Robot

You have the ability to tell if the person you are
talking to is lying. This grants you a bonus of +6 when
trying to determine the veracity of someone you are
speaking to. It might be a psychic talent, or a built-in
gadget such as a truth beam. While it is a powerful
ability, it can only tell if the target believes what they
are saying, and it can also be fooled by cleverly
worded deceit.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:devotion&amp;rev=1687752086&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:01:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:devotion</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:devotion&amp;rev=1687752086&amp;do=diff</link>
        <description>DEVOTION

The Character has deep and intense feelings for
another character. This can inspire them to great
heights of accomplishment or force them to act
impulsively when the object of their devotion is
threatened.

Effect

Once per adventure, when an action is directly
related to protecting the well-being of the object of
the character’s devotion or impressing them, the
character may gain a single temporary Story Point
which can only be used on that action.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dfactor&amp;rev=1687857980&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:26:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dfactor</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dfactor&amp;rev=1687857980&amp;do=diff</link>
        <description>DALEK FACTOR

The inverse Dalek Factor increases the
character’s Ingenuity, Resolve and Marksman
scores by 1, and gives the traits Obsession and
Obligation (Serve the Daleks). Furthermore,
the character gets a free Story Point every
adventure that can only be spent on furthering
the cause of conquering and exterminating
lesser species to ensure the ultimate victory
of the Daleks. Gaining the Dalek Factor costs
2 Character Points.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dhabit&amp;rev=1687858065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:27:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dhabit</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dhabit&amp;rev=1687858065&amp;do=diff</link>
        <description>DEATH HABIT

Prerequisite: The character has died and come back to
life somehow.

Death is not always the end. There are many ways
back from beyond the veil, including rewriting history
and discovering it was all a dream. Once a character
has crossed that marker once, they might find their
relationship with death changes. It costs only 2
Character Points to purchase this trait, but the
Gamemaster must approve the selection.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:dimension&amp;rev=1688102988&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:29:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:dimension</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:dimension&amp;rev=1688102988&amp;do=diff</link>
        <description>DIMENSION MODIFICATION

The Dimension Modification trait allows a Gadget to
modify the length, width, height and volume of an
object to any size, large or small with little or no harm
to it. The target can be made as large or small as the
user likes. The effect will only last 2D6 hours unless
the item is constantly trained on it and functioning.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:disable&amp;rev=1688103030&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:30:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:disable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:disable&amp;rev=1688103030&amp;do=diff</link>
        <description>DISABLE

The Disable trait stops another Gadget from working.

As a Minor Good Trait the effect only works on one
particular target – it might Disable a Dalek forcefield,
or stop one sort of weapon from working within its
area of effect. 

The Major Good Trait is more likely to
drain the power from every Gadget nearby. Disable
effects are usually temporary, but a One-Shot Disable
may destroy its targets at the Gamemaster’s whim.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:disembodied&amp;rev=1687858106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:28:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:disembodied</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:disembodied&amp;rev=1687858106&amp;do=diff</link>
        <description>DISEMBODIED HEAD

The character is a living disembodied head.
Unfortunately, this means they don’t have a body and
aren’t up for running, playing tennis, or much of
anything else. They cannot move themselves, and
cannot manipulate objects except with teeth. The
upside is that they’re exceptionally portable. They now
fit inside a large lunch box or a bag designed for
carrying a bowling ball. Also, someone can easily
carry them while running. Unfortunately, that also
includes someone who wants to …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:disguise&amp;rev=1687752118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:01:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:disguise</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:disguise&amp;rev=1687752118&amp;do=diff</link>
        <description>DISGUISE

The character gains +2 on rolls to disguise themselves.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:disintegrate&amp;rev=1688350594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:16:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:disintegrate</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:disintegrate&amp;rev=1688350594&amp;do=diff</link>
        <description>DISINTEGRATE

If this weapon strikes an armoured target, then 4 points
of armour are permanently lost.

object:spaceship_weapon</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:disrupt&amp;rev=1688103065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:31:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:disrupt</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:disrupt&amp;rev=1688103065&amp;do=diff</link>
        <description>DISRUPT

When activated, the gadget scrambles the systems of
the target. All rolls made using the targeted thing
automatically fail, unless the operator spends 2 Story
Points. This effect fades after a few hours.

trait:good level:major object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:distinctive&amp;rev=1687850261&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:17:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:distinctive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:distinctive&amp;rev=1687850261&amp;do=diff</link>
        <description>DISTINCTIVE

There is something very striking or obvious about
your character that makes them stand out in
the crowd. Whether they are just tall, short, have
coloured hair or are striking in the way they dress or
act, they get noticed and people seem to remember
them. They’re not going to provoke people pointing
and staring, but they’ll certainly be remembered and
recognised if encountered again. This doesn’t mean
‘Alien’ in appearance – for example, if Bannakaffalatta
walked around on modern Ea…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:distrustful&amp;rev=1687850289&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:18:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:distrustful</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:distrustful&amp;rev=1687850289&amp;do=diff</link>
        <description>DISTRUSTFUL

The character does not trust easily. They might
naturally dislike strangers or perhaps have been
hunted or alone for a long time. They suffer a -2
penalty to all social rolls with any new people they
meet. This penalty is only removed when the person
has proved true to their word.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:doctorate&amp;rev=1688110522&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:35:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:doctorate</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:doctorate&amp;rev=1688110522&amp;do=diff</link>
        <description>DOCTORATE

Prerequisite: Time Lord

As Time Lords work through the academy,
they have a chance to pick up certificates and
Doctorates in many different academic and
scientific specialties and some become renowned
for their expertise in esoteric or niche subjects.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:doppelganger&amp;rev=1687850324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:18:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:doppelganger</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:doppelganger&amp;rev=1687850324&amp;do=diff</link>
        <description>DOPPELGANGER

The character closely resembles another person.
This can cause awkwardness or even put their life in
danger for being someone that they are not.

Effect

As a Minor Bad Trait, their assumed
appearance causes a minor inconvenience or
awkward situation once per adventure, as someone
assumes them to be another person. As a Major Bad
Trait, their assumed appearance causes a major
inconvenience each session. Alternatively, the
character resembles someone else’s arch rival, in
which case…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:draining&amp;rev=1688104597&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:56:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:draining</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:draining&amp;rev=1688104597&amp;do=diff</link>
        <description>DRAINING

The Gadget is dangerous to anyone who carries
it. Unlike the Harmful trait, which injures the
character when the Gadget is used, a Gadget with
this trait harms the character simply for being in
contact with it.

Effect

As a Minor Bad Trait, being in contact with
the Gadget is mentally taxing. The character takes
a -2 penalty on all mental actions while carrying the
Gadget.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:eccentric&amp;rev=1687850371&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:19:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:eccentric</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:eccentric&amp;rev=1687850371&amp;do=diff</link>
        <description>ECCENTRIC

Some people behave rather oddly. The Doctor acts
in ways that baffles his companions and throws his
opponents off their game, switching from excited
schoolboy to dark and imposing in a moment. The
Eccentric trait means the character has a behaviour
that makes them stand out, or sometimes makes it
more difficult when interacting with others.
As a Minor Bad trait, their behaviour isn’t too
upsetting. It could be an odd mannerism during
times of stress, out-of-place reactions to everyday…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:emergency&amp;rev=1688349537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:58:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:emergency</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:emergency&amp;rev=1688349537&amp;do=diff</link>
        <description>EMERGENCY BACKUP SYSTEM

This spaceship has emergency backup systems,
allowing it to continue to operate even when damaged,
although at a reduced efficiency. When any of the
vehicle’s attributes are reduced to 0, a Story Point can be
spent to bring the emergency backups online, restoring 1
point to the damaged attribute.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:empathic&amp;rev=1687752653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:10:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:empathic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:empathic&amp;rev=1687752653&amp;do=diff</link>
        <description>EMPATHIC

People naturally hide their true emotions unless they
are really upset or stressed, and it takes training or
a natural gift to be able to read the tiny signals that
give away what they’re really thinking or feeling.
Some people have an empathy with how others are
feeling and can use this gift to aid them when trying
to get information or to calm someone down.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:energy&amp;rev=1688349566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:59:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:energy</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:energy&amp;rev=1688349566&amp;do=diff</link>
        <description>ENERGY DRAIN

This spaceship has incredible energy needs, and its cells
are drained completely when an attribute is reduced to 0,
rendering the craft useless.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:enhanced&amp;rev=1688117367&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:29:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:enhanced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:enhanced&amp;rev=1688117367&amp;do=diff</link>
        <description>ENHANCED SENTIENCE

This TARDIS learns from its experiences and
becomes increasingly more self aware.

Effect

Each time this Trait is taken, the TARDIS
may take a +1 upgrade in either Awareness,
Presence or Resolve and reduces its Story Point
total by 1. It may be taken once for each of the
Attributes listed above.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:enslaved&amp;rev=1688116672&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:17:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:enslaved</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:enslaved&amp;rev=1688116672&amp;do=diff</link>
        <description>ENSLAVED

Prerequisite: Alien

In a universe of war and hostility, there are many
races that are unable to defend themselves, and
suffer under the dominion of others. The Enslaved
trait can mean that the alien is part of an enslaved
race, such as the Ood, or even just a race that has
been genetically created to serve others, such
as the Pig Slaves that served the Cult of Skaro in
Manhattan.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:entrap&amp;rev=1688103107&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:31:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:entrap</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:entrap&amp;rev=1688103107&amp;do=diff</link>
        <description>ENTRAP

The Entrap trait means the Gadget is able to
entangle, restrain, capture or otherwise hold a
target. Entrapment is equivalent to a Stun result
except it doesn’t go away after 15 minutes. Instead,
it remains in place until the target is released, or
until they find a way to escape. As a Minor Good Trait,
escape will usually be a Difficult task. As a Major
Good Trait, escape is usually an Improbable task.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:environmental&amp;rev=1688114066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:34:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:environmental</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:environmental&amp;rev=1688114066&amp;do=diff</link>
        <description>ENVIRONMENTAL

Prerequisite: Alien

Environmental is a catch-all trait that means the
alien can exist in strange or harsh environments.
It could be that they are aquatic, and can exist just
as well underwater as on land. They may be able to
survive in the vacuum of space, endure the harsh
heat of a volcanic world, the extreme cold of Volag-
Noc or exist in the Vortex itself.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:environmentally&amp;rev=1688349586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:59:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:environmentally</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:environmentally&amp;rev=1688349586&amp;do=diff</link>
        <description>ENVIRONMENTALLY SEALED

The spaceship has its own self-contained environment
including air supply, food, waste extraction and climate
control, and as such can be used to explore otherwise
unappealing areas.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:epicurean&amp;rev=1687752710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:11:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:epicurean</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:epicurean&amp;rev=1687752710&amp;do=diff</link>
        <description>EPICUREAN TASTES

The character has a sensitive mental and
physical palette and appreciates the finer things
in life, like good food, good drink, fashionable
clothing and fine art.

Effect

The character gains a +2 bonus on any
roll to judge the quality of luxury items. They also
gain a +2 bonus to any roll to impress others with
their sense of taste, assuming the targets are
actually impressed by such things.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:escape&amp;rev=1688349628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:00:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:escape</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:escape&amp;rev=1688349628&amp;do=diff</link>
        <description>ESCAPE PODS

This spaceship has escape pods that allows the crew to
exit safely in the case of its destruction. Each crew
member escaping must spend a Story Point, allowing
them to leave the immediate blast area of the destroyed
vehicle unharmed.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:escapology&amp;rev=1687752742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:12:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:escapology</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:escapology&amp;rev=1687752742&amp;do=diff</link>
        <description>ESCAPOLOGY TRAINING

The character gains +2 on any roll to escape.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:experienced&amp;rev=1687858136&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:28:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:experienced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:experienced&amp;rev=1687858136&amp;do=diff</link>
        <description>EXPERIENCED*

The character creation rules are suited to
companions and normal heroes. Players may find
it tricky to create a character as experienced or as
powerful as River Song or Captain Jack Harkness.
This trait provides the character with additional
Character Points and Skill Points, at the cost of Story
Points. This reduction in Story Points not only applies
at character creation, it also reduces the number of Story
Points the character can carry over between
adventures.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:expert&amp;rev=1687923376&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:36:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:expert</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:expert&amp;rev=1687923376&amp;do=diff</link>
        <description>EXPERT*

The character is extremely talented or knowledgeable
about a particular subject, even if they are
unremarkable in related areas of that particular
subject.

Effect

For 1 point, the character may add +2
to any roll involving a certain Area of Expertise.
The character need not already have that Area of
Expertise, nor do they even need to have any ranks
in the appropriate skill. This bonus stacks with the
appropriate skill and Area of Expertise (if chosen)
and even if the character lacks …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:exploit&amp;rev=1688103213&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:33:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:exploit</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:exploit&amp;rev=1688103213&amp;do=diff</link>
        <description>EXPLOIT WEAKNESS

The gadget exploits whatever weakness the target has,
ignores all defences and inflicts damage of 4/8/12 or
otherwise affects the target in the defined way.

trait:good level:major object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:extra&amp;rev=1688104641&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:57:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:extra</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:extra&amp;rev=1688104641&amp;do=diff</link>
        <description>EXTRA FINGERS

Controls designed for use by one species may not
be universally adaptable for everyone else to use.
For example, a Dalek would have trouble operating
touch-screen technology, just as a human would
struggle to fly a Zygon craft.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:face&amp;rev=1687752827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:13:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:face</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:face&amp;rev=1687752827&amp;do=diff</link>
        <description>FACE IN THE CROWD

Some people can be unremarkable in manner or
appearance, or are so comfortable in foreign places
and with alien creatures that they can fade into the
background and not be too noticeable. This means
that despite wearing something that might not be
authentic to the time period, you fit in and people
seem to ignore your ‘alien-ness’.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:failed&amp;rev=1687752890&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:14:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:failed</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:failed&amp;rev=1687752890&amp;do=diff</link>
        <description>FAILED MIND WIPE

The character has been subjected to some sort of
mind wipe at some point in their past. Unfortunately,
the process was somehow incomplete or has not
proved successful on the subject. Their old memories
are beginning to break through. These memories
begin to return in flashes and visions sparked by
seemingly innocuous events. Anything might open
up the character’s memories, but it will take time for
them to put the pieces together.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fast&amp;rev=1687752981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:16:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fast</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fast&amp;rev=1687752981&amp;do=diff</link>
        <description>FAST HEALING

The ability to recover quickly from an injury is bound
to be useful in your daily attempts to fend off alien
invasion. Some people simply recover quicker than
others, halting the bleeding and managing to carry
on. Some very special individuals can heal major
injuries, even regrowing limbs, within moments!
This doesn’t make them immortal (they can still be
killed if they receive too much damage) but if they
survive, the injuries they sustain heal themselves at
a remarkable rate.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fault&amp;rev=1688349917&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:05:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fault</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fault&amp;rev=1688349917&amp;do=diff</link>
        <description>FAULT LOCATOR

The ship has inbuilt systems designed to pick up on any
faults within its workings. Ships with this trait will alert the
crew to an impending fault 2 action rounds before the
effects of the fault take hold.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:faulty&amp;rev=1688112113&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:01:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:faulty</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:faulty&amp;rev=1688112113&amp;do=diff</link>
        <description>FAULTY HEART

Prerequisite: Time Lord

One of the Time Lord’s hearts is defective or
weak and fails during moments of extreme
stress or exertion, causing great pain followed
by unconsciousness and, on rare occasions,
regeneration.

Effect

During a period of great stress (as
determined by the GM, but typically only once per
adventure unless the character is particularly
active or stressed), the Time Lord’s weak heart
will suffer an attack and they must make a
Strength + Resolve roll at Difficult…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fear&amp;rev=1688114208&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:36:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fear</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fear&amp;rev=1688114208&amp;do=diff</link>
        <description>FEAR FACTOR*

Prerequisite: Alien

The Fear Factor trait is designed for monsters, and
those truly scary individuals who can send people
running in terror. They don’t have to be ugly or
monstrous – people cowered at the Master’s feet in
fear of their lives – but sometimes just looking at
the alien with the mouth full of sharp fangs that fills
them with fear.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:feel&amp;rev=1687923542&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:39:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:feel</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:feel&amp;rev=1687923542&amp;do=diff</link>
        <description>FEEL THE TURN OF THE UNIVERSE

Not many people experience the clarity and the
wonder that is feeling the whole universe. Knowing
you’re just a small part in the vast, almost endless
universe of planets and possibilities. It can drive
some people mad, and others can sense when
something is wrong.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fingers&amp;rev=1688349668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:01:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fingers</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fingers&amp;rev=1688349668&amp;do=diff</link>
        <description>EXTRA FINGERS

Controls designed for use by one species may not be
universally adaptable for everyone else to use. For
example, a Dalek would have trouble operating touchscreen
technology, just as a human would struggle to fly
a Zygon craft. The Extra Fingers trait must specify a
species, and characters of any other species suffer a -2
penalty to all rolls involving the use of this ship.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:five&amp;rev=1687753046&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:17:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:five</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:five&amp;rev=1687753046&amp;do=diff</link>
        <description>FIVE ROUNDS, RAPID

The Brigadier’s favourite solution to any problem:
“Five rounds, rapid!” Characters with this Trait
have an unsettling tendency to shoot first and ask
questions later, but at least they’re exceptionally
good at shooting first!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:flight&amp;rev=1688114314&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:38:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:flight</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:flight&amp;rev=1688114314&amp;do=diff</link>
        <description>FLIGHT

Prerequisite: Alien

Flight is quite a common feature of aliens, whether
it is the hovering of Daleks over the city, the flapping
of leathery wings heard when the Krillitane are
about to feed or the silent gliding of sharks in a
crystalline cloud belt. This trait means that the
alien has wings, gas bladders, jetpacks, anti-gravity
devices or rotors, but one way or another they can
leave the ground for extended periods.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:forcefield&amp;rev=1688103247&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:34:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:forcefield</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:forcefield&amp;rev=1688103247&amp;do=diff</link>
        <description>FORCEFIELD

The Gadget can project a protective forcefield that
automatically knocks any damage sustained down by
a level. Damage the character or item would receive
due to a Disastrous Result from the character (or
a Fantastic from the attacker) is knocked down to
a Bad (or Good), and a Bad to a Failure. The Major
equivalent of this trait knocks the damage down by
two levels. Many repeated hits might deplete the
item’s Story Points until the forcefield is useless.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:forgetful&amp;rev=1687850423&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:20:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:forgetful</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:forgetful&amp;rev=1687850423&amp;do=diff</link>
        <description>FORGETFUL

The character’s memory is less than reliable. It
usually isn’t too drastic if they don’t remember
everything on the shopping list when they’re standing
in the supermarket, but if they’ve got to they’re which
wire to cut to stop a bomb, or the precise words to
use to halt a curse, there’s a good chance you’re
going to forget and cause a disaster.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fortified&amp;rev=1688362182&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:29:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fortified</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fortified&amp;rev=1688362182&amp;do=diff</link>
        <description>FORTIFIED

This place is tough – the walls are made of hardened
concrete, the doors are forged from an advanced alloy
that’s much harder than steel, and the whole base
is surrounded by fences and defensive earthworks.
Taking it won’t be easy.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fragile&amp;rev=1688104740&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:59:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fragile</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fragile&amp;rev=1688104740&amp;do=diff</link>
        <description>FRAGILE

The Gadget breaks easily. It may be made of brittle
materials or the connections may be so dicey that a
slight bump is all it takes to disable it. The device
won’t work until it is repaired.

Effect

As a Minor Bad Trait, this Gadget only has a
Hit Capacity of 1 point per Good Gadget Trait, rather
than the 2 points normally afforded to Gadgets.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fragment&amp;rev=1687850500&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:21:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fragment</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fragment&amp;rev=1687850500&amp;do=diff</link>
        <description>FRAGMENTS

When characters are subjected to frequent mind
wipes and replacement memories, eventually
something slips through the cracks. The character
remembers things that clearly can’t be true due to
contrary memories or other evidence.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:frenzy&amp;rev=1688114399&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:39:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:frenzy</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:frenzy&amp;rev=1688114399&amp;do=diff</link>
        <description>FRENZY

Prerequisite: Alien

Sometimes, a creature becomes so incensed
with rage or bloodlust that they cannot think or
act beyond attacking blindly. Creatures that go
into these frenzies are incredibly dangerous and
able to continue when other creatures would
collapse from their wounds.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:fresh&amp;rev=1687850559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:22:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:fresh</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:fresh&amp;rev=1687850559&amp;do=diff</link>
        <description>FRESH MEAT

Something about the
character smells good to meat-eating predators.
Dinosaurs and other alien predators can’t help but want
to eat them.

Effect

Firstly, any attempts to use Subterfuge to hide
from predators suffer a -2 penalty if they can smell the
character. Secondly, given a choice, any hungry
monster is going to snack on the character instead of
anyone else nearby; they’re always target number one.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:friends&amp;rev=1687753156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:19:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:friends</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:friends&amp;rev=1687753156&amp;do=diff</link>
        <description>FRIENDS

The character has people they can call upon for
information or help. They may have reliable friends
who can help them out (maybe they know someone
who has some political pull or is well respected in the
community), contacts within an institution (do they
know someone who works in UNIT, Torchwood or
even the White House?), or someone who can supply
information (a shady guy who keeps finding out things
that the public aren’t meant to know). Friends can be
either a Minor or a Major Trait, …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:frivolous&amp;rev=1688110630&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:37:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:frivolous</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:frivolous&amp;rev=1688110630&amp;do=diff</link>
        <description>FRIVOLOUS TALENT

Prerequisite: Time Lord

Despite the typical Time Lord snobbery towards
wasteful frivolity, this Time Lord has a ‘hobby’ that they
picked up on some world they have visited, taken
a liking to and show superior Time Lord aptitude in.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:gadget&amp;rev=1688114453&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:40:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:gadget</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:gadget&amp;rev=1688114453&amp;do=diff</link>
        <description>GADGET

Prerequisite: Alien

Aliens sometimes have in-built cybernetic or
mechanical enhancement, giving them Gadget
traits. Bannakaffalatta had an EMP device, Daleks
have forcefields as well as the ability to “Emergency
Temporal Shift!” Gadgets are purchased as normal,
but how and where the gadget is ‘plugged in’ (and if
it can be removed) should be defined.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:gadgets&amp;rev=1688365143&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:19:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:gadgets</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:gadgets&amp;rev=1688365143&amp;do=diff</link>
        <description>Traits for Gadgets

Good Traits

Bad Traits

Apocalyptic Traits</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ganger&amp;rev=1687923601&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:40:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ganger</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ganger&amp;rev=1687923601&amp;do=diff</link>
        <description>GANGER

The character is made of the
Flesh, a kind of fully programmable matter that can
mimic everything from kidneys to clothes. However,
Gangers have historically had a difficult time in society,
and are frequently feared and abused by “normal”
people. The character may try to keep their true nature
secret, or may be very open about it in order to educate
those around them.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:gfast&amp;rev=1688103176&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:32:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:gfast</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:gfast&amp;rev=1688103176&amp;do=diff</link>
        <description>FAST

Some Gadgets allow their users to move with a
quickness that is seldom seen in the wild. It might be
a pair of rocket boots or a jetpack, or even a car fitted
with an afterburner.

Effect

A Gadget with the Fast trait allows the user
to travel unnaturally fast. As a Minor Good Trait,
the user’s effective Speed is increased by 1.5 times
(round up), so a character with a Coordination of 2
has an effective Speed of 2 x 1.5 = 3. As a Major Good
Trait, their Speed is doubled, so a character wit…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:glitch&amp;rev=1688104796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:59:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:glitch</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:glitch&amp;rev=1688104796&amp;do=diff</link>
        <description>GLITCH

The Gadget occasionally causes an error or other
side effect that doesn’t negate its usefulness but
does add an extra complication.

Effect

Whenever a character uses the Gadget roll
two dice. If the result is any double then the Gadget
produces a side-effect. Examples include a flashy
side-effect that draws attention to the gadget’s use
or the bearer of a Skill-Jack acquiring a memory
from the original donor of the skill. The Gamemaster
should determine the nature of the Glitch; any tim…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:gravitic&amp;rev=1688349962&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:06:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:gravitic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:gravitic&amp;rev=1688349962&amp;do=diff</link>
        <description>GRAVITIC PULSE DRIVE

A spaceship equipped with a Gravitic Pulse Drive is
capable of making astounding manoeuvres and
reaching high speeds in seconds. At the cost of 1 Story
Point, the vehicle can make a free move action in the
action phase to accelerate or make manoeuvres.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:gslow&amp;rev=1688105739&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:15:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:gslow</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:gslow&amp;rev=1688105739&amp;do=diff</link>
        <description>SLOW

This Gadget does what it’s designed to do, but
it takes its time about it. 

As a Minor Bad Trait the
delay between activating the Gadget and something
actually happening is at least two minutes. 

As a
Major Bad Trait the Gadget can take hours or days
to get going.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:gulp&amp;rev=1688115288&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:54:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:gulp</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:gulp&amp;rev=1688115288&amp;do=diff</link>
        <description>GULP!

Prerequisite: Alien and Size – Huge or Colossal

This creature swallows prey of Average size or
lower in one gulp. The creature makes a standard
Fighting roll to swallow its target. This horrible attack
automatically kills the target but costs 2 Story Points to
use.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hardened&amp;rev=1688349985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:06:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hardened</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hardened&amp;rev=1688349985&amp;do=diff</link>
        <description>HARDENED ARMOUR

This spaceship has a type of armour that is impervious
to all but Armour Piercing weapons, and against them
it is treated as having 8 points of armour.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:harmful&amp;rev=1688104852&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:00:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:harmful</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:harmful&amp;rev=1688104852&amp;do=diff</link>
        <description>HARMFUL

Whether by accident or design, using the Gadget
causes harm to the user.

Effect

As a Minor Bad Trait, whenever a character
uses this Gadget it either Stuns the character, inflicts
4 levels of damage, or imposes a Minor Bad Trait on
the character.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:harsh&amp;rev=1688362857&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:40:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:harsh</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:harsh&amp;rev=1688362857&amp;do=diff</link>
        <description>HARSH CONDITIONS

You’re in the army now, soldier – did you expect
to have an easy ride? Life in this base is hard. No
luxuries. No molly-coddling. The base is cramped,
cold and unpleasant. Outside is worse – the base is
located somewhere like Siberia or the middle of the
Sahara. Or maybe it’s on the moon.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:haunted&amp;rev=1688175103&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:31:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:haunted</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:haunted&amp;rev=1688175103&amp;do=diff</link>
        <description>HAUNTED

There are entities out in the Vortex that might be
considered ghosts by some. Usually a TARDIS
shields both against the physical effects of the
Vortex and the more insubstantial elements
as well. Unfortunately your TARDIS does not
always filter or protect the occupants from the
potential mind tricks the Vortex plays or the
strange entities that inhabit it. This means that
voices echo down the corridors, and strange
spirits can be glimpsed passing through the
walls sometimes. Certain Tim…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:have&amp;rev=1687753921&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:32:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:have</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:have&amp;rev=1687753921&amp;do=diff</link>
        <description>HAVE I BEEN HERE BEFORE?

Sometimes you get somewhere before you arrive
when you travel in time. The character has an innate
sense of familiarity when they arrive somewhere for
the first time, even though in its past they’ve already
visited. +2 to Ingenuity the first time they arrive on a
new planet or point in history.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:heal&amp;rev=1688103276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:34:36+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:heal</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:heal&amp;rev=1688103276&amp;do=diff</link>
        <description>HEAL

This Trait can restore lost Strength with a successful
Ingenuity + Medicine roll. The Difficulty for this roll is
usually a 9, and using the gadget results in the
recovery of 1/2/3 points of Strength.

trait:good level:minor object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:healer&amp;rev=1687753960&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:32:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:healer</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:healer&amp;rev=1687753960&amp;do=diff</link>
        <description>HEALER

This character can make medical miracles happen
no matter what resources are available to him.

Effect

+2 bonus on Medicine rolls when trying to
heal someone.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:heart&amp;rev=1688109483&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:18:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:heart</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:heart&amp;rev=1688109483&amp;do=diff</link>
        <description>HEART OF A BLACK STAR

Prerequisite: Apocalyptic

By an amazing feat of Block Transfer
Engineering, the device, vehicle or creature
has a low mass singularity contained within
it, powering it so that it might never flux nor
wither. Its energy reserves and lifespan are, for
all intents and purposes, eternal. Black Hole
Carriers were the literal manifestation of this
Trait during the Time War</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:high&amp;rev=1688110669&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:37:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:high</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:high&amp;rev=1688110669&amp;do=diff</link>
        <description>HIGH OFFICE

Prerequisite: Time Lord

The Time Lord held some high office or position of
power on Gallifrey that gave them great respect,
access to the more dangerous secrets of the Time
Lords, and possibly possession of a powerful
artefact.

Effect

As a Major Trait, the Time Lord held a
major leadership position and gains the Voice of
Authority Trait at +3 instead of +2, as well a +1 to
Knowledge with an Area of Expertise in Secrets of the
Time Lords.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:holding&amp;rev=1688362226&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:30:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:holding</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:holding&amp;rev=1688362226&amp;do=diff</link>
        <description>HOLDING CELLS

You’ve got the facilities to hold prisoners – including
alien prisoners. These cells could keep a Dalek
chained up! Having Holding Cells means that any
prisoners you’ve captured are certain not to break
free. In fact, your cells may even come with a few
aliens captured by previous UNIT missions</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:homing&amp;rev=1688104899&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:01:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:homing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:homing&amp;rev=1688104899&amp;do=diff</link>
        <description>HOMING BEACON

This Gadget automatically transmits a homing
beacon when operational.

Effect

Whenever the Gadget is used it automatically
transmits a homing beacon – whether those it
is designed to find decide to come and how long
it takes them to get there depends on the usual
limitations of time and space. Homing beacons are
normally innocuous – when the Gadget is powered
it requires an Awareness + Ingenuity roll (Difficulty
15) to notice, or an Ingenuity + Technology roll
(Difficulty 12) if …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hostile&amp;rev=1688117507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:31:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hostile</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hostile&amp;rev=1688117507&amp;do=diff</link>
        <description>HOSTILE ACTION DISPLACEMENT SYSTEM

The HADS system takes advantage of both the
TARDIS’ clairvoyance and its ability to travel in time
by dematerialising shortly before an attack takes
place. It’s a highly effective system and that’s been a
problem for Time Lords in the past (or future)
who’ve left the system on, left their TARDIS and then
watched it dematerialise without them as soon as
they get in trouble. The system on the Justice Station
lacks this problem due to the fact the crew rarely, if…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hot&amp;rev=1687754004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:33:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hot</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hot&amp;rev=1687754004&amp;do=diff</link>
        <description>HOT SHOT

Some people are a natural when it comes to most
forms of transport. They can fly planes through the
harshest of thunderstorms or drive cars at high
speeds without crashing. They are the best of the
best when it comes to piloting vehicles.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hover&amp;rev=1688350022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:07:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hover</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hover&amp;rev=1688350022&amp;do=diff</link>
        <description>HOVER

The vehicle can maintain a stationary position above
the ground. If a number is listed after the Hover trait,
then this indicates the number of metres above the
ground that the vehicle can hover. Vehicles with this
trait can move over obstacles and difficult terrain lower
than their Hover rating without reducing their speed.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:huge&amp;rev=1688104937&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:02:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:huge</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:huge&amp;rev=1688104937&amp;do=diff</link>
        <description>HUGE

The gadget is larger than the characters themselves,
or is woven into the structure of the building they
found it in. It can’t be moved, or at the very least, will
have to be completely disassembled in order to do so.

trait:bad level:minor object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:human&amp;rev=1687923656&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:40:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:human</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:human&amp;rev=1687923656&amp;do=diff</link>
        <description>HUMAN FACTOR

Possession of the Human Factor increases
the character’s Resolve by 1, and gives the
traits Empathic or Brave. It also makes
the possessor more compassionate. Most
importantly, it gives an extra 2 Story Points.
The Human Factor costs 4 Character Points.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hungry&amp;rev=1688105003&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:03:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hungry</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hungry&amp;rev=1688105003&amp;do=diff</link>
        <description>HUNGRY

The Gadget’s a fuel or battery hog, and runs through
its power reserves very quickly.

Effect

As a Minor Bad Trait, any roll of ‘Yes, But’
or ‘No, And’ results when using the Gadget means
that the battery just ran out. 

As a Major Bad Trait,
the user needs to hook the Gadget up to a really big
power source (like a power plant, or an alien ship’s
power core) to get the thing working.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hypnosis&amp;rev=1687754090&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:34:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hypnosis</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hypnosis&amp;rev=1687754090&amp;do=diff</link>
        <description>HYPNOSIS

The Doctor has been known to use a bit of hypnotism
to calm a savage beast and to help people to
remember things, putting them in a calm and relaxed
state. Hypnosis as a Minor Good Trait means the
character can put people into a mild hypnotic state.
We’re not talking mind control here, just some basic
hypnotic techniques – a tone of voice, a calm way of
talking – that can calm people down and possibly
influence them to do what you want. The Major Good
Trait verges on mind control, and …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:hysteresis&amp;rev=1688109533&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:18:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:hysteresis</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:hysteresis&amp;rev=1688109533&amp;do=diff</link>
        <description>HYSTERESIS GENERATOR

Prerequisite: Apocalyptic

The weapon is capable of causing massive warps
in space-time that wrap in upon themselves,
trapping those within the warp in a Chronic
Hysteresis like flies in amber, an
eternal hell for time-aware species.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:immobilise&amp;rev=1688105068&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:04:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:immobilise</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:immobilise&amp;rev=1688105068&amp;do=diff</link>
        <description>IMMOBILISE

The Gadget may be carried about, but while in use
the character is effectively immobilised and oblivious
to everything around them.

Effect

While a character is using this Gadget they
are considered to be Stunned. Once the Gadget’s
effect is over, the character may act normally. A
character may be ‘awakened’ while the Gadget is in
use but this automatically ends the Gadget’s effect.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:immortal&amp;rev=1688112515&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:08:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:immortal</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:immortal&amp;rev=1688112515&amp;do=diff</link>
        <description>IMMORTAL

Prerequisite: Alien

There are two types of Immortal being in existence.
The first never gets old, never ages and will never die
of old age. They simply continue on. While it’s rare
for them to die from a disease, they still can, and
can certainly be killed through violence or accident.
Immortal at this level is a Major Good Trait and while
it doesn’t affect the actual game (as they can still be
killed through violence) they could have already lived
a long time. The Gamemaster may allo…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:immovable&amp;rev=1688109607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:20:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:immovable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:immovable&amp;rev=1688109607&amp;do=diff</link>
        <description>IMMOVABLE OBJECT

Prerequisite: Apocalyptic

The weapon is impervious to physical damage
of any type, shrugging it off or recovering from
it with amazing rapidity and maintaining its
position even in the face of an exploding star. This
might be due to quantum force-fields, a transdimensional
nature or temporal facilities that
‘turn back the clock’ on damage.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:immunity&amp;rev=1688114708&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:45:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:immunity</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:immunity&amp;rev=1688114708&amp;do=diff</link>
        <description>IMMUNITY*

Prerequisite: Alien

Many aliens are immune to one form of harm or
another. A former head of UNIT once commented
how nice it would be to face an alien enemy that
wasn’t immune to bullets! However, being immune
to the effects of certain weapons is not as common
as he’d liked to believe, and often the cost of this
trait is countered by taking the Weakness trait. For
example, Autons are immune to bullets
– they can be shot many times – but are vulnerable
to having their control signal cu…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:impaired&amp;rev=1687850600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:23:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:impaired</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:impaired&amp;rev=1687850600&amp;do=diff</link>
        <description>IMPAIRED

The character is severely restricted in some way, for
example, being unable to walk or use one&#039;s arms or hands.
Their attributes may also indicate their handicap.

trait:bad level:major object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:impervious&amp;rev=1688114751&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:45:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:impervious</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:impervious&amp;rev=1688114751&amp;do=diff</link>
        <description>IMPERVIOUS

Prerequisite: Alien

The Impervious trait means the alien is extremely
resistant to damage from any form of weapon. This
might be due to an almost insubstantial form or a
body of stone or metal.

Effect

When hit by a weapon, shift the damage
result down by one step (for example, Fantastic
becomes Good) before applying any other abilities.
Successful attacks will always do a minimum of 1
point of damage though.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:imprimatur&amp;rev=1688112258&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:04:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:imprimatur</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:imprimatur&amp;rev=1688112258&amp;do=diff</link>
        <description>NO IMPRIMATUR

Prerequisite: Time Lord

The Time Lord has had their Imprimatur removed or
never developed it. This may be due to their relative
youth, damage sustained in the Time War or its
surgical removal (Ingenuity + Medicine, Difficulty
30). Regardless, the Time Lord cannot connect with
their TARDIS and must find another way to ensure
safe travel or, worse, another time machine. They
can develop more over time (the Nuclei reform
every regeneration at least) or they can receive a
transfusion…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:imprinted&amp;rev=1687923842&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:44:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:imprinted</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:imprinted&amp;rev=1687923842&amp;do=diff</link>
        <description>IMPRINTED MEMORIES

You have absorbed the memories of someone else,
a whole lifetime’s worth in fact. You might have
accidentally triggered a Cybermen infostamp, or
maintained telepathic contact with someone else’s
mind for too long. While you have not inherited
the personality of the person in question, you can
sometimes access their memories. Imprinted
Memories is a Special Good Trait that costs 3
Character Points.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:imprison&amp;rev=1687924082&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:48:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:imprison</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:imprison&amp;rev=1687924082&amp;do=diff</link>
        <description>IMPRISON

When a Tenza feels uncomfortable or ill-at-ease, they
might instinctively create a psychic prison. Anyone
who threatens the Tenza may be dragged into it.
This will usually happen after they leave the Tenza’s
presence, to help keep the Tenza insulated from the
threat. The prison always has a physical anchor and
overlaps with a physical space, but it exists mostly in
the psychic realm. In this prison, victims wander
through a disorienting landscape, and they are
threatened by nightmare c…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:impulsive&amp;rev=1687850719&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:25:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:impulsive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:impulsive&amp;rev=1687850719&amp;do=diff</link>
        <description>IMPULSIVE

“Why worry, it’ll be fine, let’s go!” Impulsive people
do not think things through before acting and are
likely to leap before they look. It doesn’t mean they
have a death wish – far from it – it’s just that they do
things on a whim and sometimes come to regret it.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:inaccurate&amp;rev=1688105106&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:05:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:inaccurate</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:inaccurate&amp;rev=1688105106&amp;do=diff</link>
        <description>INACCURATE

While the Gadget is designed to be a ranged weapon,
it has an inherent design flaw that hinders its
accuracy. Most smoothbore rifles would have this
trait, as would a particularly unwieldy rifle designed
for a larger or differently-built alien.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:incarnation&amp;rev=1688112224&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:03:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:incarnation</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:incarnation&amp;rev=1688112224&amp;do=diff</link>
        <description>INCARNATION ALLERGY

Prerequisite: Time Lord

The Time Lord picked up an allergy during their last
regeneration that seriously sickens and might
even kill them, like certain gases or even something as
harmless as aspirin. This is usually caused by
exposure to or contact with some rare element that is
incorporated into the body during regeneration
and is typically only seen in field agents or renegades
who insist on mucking about in the relatively
unhygienic universe outside of Gallifrey.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:indolent&amp;rev=1687850742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:25:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:indolent</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:indolent&amp;rev=1687850742&amp;do=diff</link>
        <description>INDOLENT

The character is far more concerned with their own
pleasures and comfort. Work is something to be done
tomorrow or better yet by someone else. They are
not entirely lazy or selfish, but a strange mixture of
the two. To the character, everything is just too much
effort, and they are just too busy to do anything but
pursue their own pleasures. Whenever the character
is engaged in some leisure pastime, they suffer -2 to
any action that interrupts their ‘relaxation time’.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:indomitable&amp;rev=1687754156&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:35:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:indomitable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:indomitable&amp;rev=1687754156&amp;do=diff</link>
        <description>INDOMITABLE

That’s the human race all round… indomitable.
The character has determination and an iron will,
meaning they are better at resisting mind control
and hypnosis. They have something that grounds
them, reassures them of who they are and protects
their minds against invasion or hypnotic control.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:inexperienced&amp;rev=1687924131&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:48:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:inexperienced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:inexperienced&amp;rev=1687924131&amp;do=diff</link>
        <description>INEXPERIENCED*

The character creation rules here are suited to
companions and normal heroes. Players may find,
however, that this doesn’t reflect very inexperienced
or young characters. Courtney would be a perfect
example of this. She’s still in school, hasn’t finished
growing, and is very inexperienced when it comes
to adventuring through time and space. But, she
is brave and keen to help the Doctor in the most
dangerous situations.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:infection&amp;rev=1688114879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:47:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:infection</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:infection&amp;rev=1688114879&amp;do=diff</link>
        <description>INFECTION

Prerequisite: Alien

Some aliens have the nasty ability to transmit their
‘alien-ness’ into other beings. Sometimes it can
start as a strange green rash that comes from a
bite or scratch that takes over the victim until they
become alien themselves, or it could mean that the
unsuspecting target becomes host to the alien’s
consciousness.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:inhibit&amp;rev=1688103324&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:35:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:inhibit</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:inhibit&amp;rev=1688103324&amp;do=diff</link>
        <description>INHIBIT

This trait reduces or diminishes a target in some
manner. It is the opposite of the Augment trait, but
instead of raising Attributes, it lowers them. It might
be a beam fired at a target, or a collar shackled
around the victim’s neck.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:initiate&amp;rev=1687924165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:49:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:initiate</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:initiate&amp;rev=1687924165&amp;do=diff</link>
        <description>INITIATE OF THE SISTERHOOD

You are a member of the Sisterhood of Karn,
initiated into the mysteries of the Sacred
Flame. You have drunk of the Elixir of Life and
you shall never die.

Effect

As a member of the Sisterhood, you
pick up quite a few Traits as a package deal.
You’ve got Psychic Training, you’re Psychic,
Telepathic, unaging (Immortal: Major) and you
may increase your Resolve and Medicine by +1
each. You also pick up a Major Obligation to
the Sisterhood.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:innocent&amp;rev=1687754201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:36:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:innocent</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:innocent&amp;rev=1687754201&amp;do=diff</link>
        <description>INNOCENT

There is something about you that makes people
think you can do no wrong. You might be very young
or just have a sweet smile. Of course, this doesn’t
mean you actually are a goody-two shoes, just that
people think you are. Whenever someone is looking
for suspects, you may spend a story point for them to
pass you by. In fact, if there are other people near the
scene of the crime the authorities will arrest them
rather than you.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:innocuous&amp;rev=1688103369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:36:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:innocuous</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:innocuous&amp;rev=1688103369&amp;do=diff</link>
        <description>INNOCUOUS

A Gadget with the Minor Good Trait looks like
something perfectly ordinary. That Engineer’s Mate
looks just like a wrench until you switch it on, the
Scanner’s built into your bog-standard laptop, and
your jeep looks completely normal until you switch it
to flight mode. In fact, your Gadget won’t even show
up as alien technology until you’re actually using it.
A Gadget with the Major Good Trait has a perception
filter built into it. People ignore it except when it’s in
active use, and…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:insatiable&amp;rev=1687850823&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:27:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:insatiable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:insatiable&amp;rev=1687850823&amp;do=diff</link>
        <description>INSATIABLE CURIOSITY

The character has a thirst for knowing what’s going
on and investigating, even when it may not be good
for them to do so. What was that down that hole?
Where does that corridor go, and what are those
aliens up to? In many cases, Insatiable Curiosity has
been the cause of many adventures (especially in
Clara’s case).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:insidious&amp;rev=1688109653&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:insidious</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:insidious&amp;rev=1688109653&amp;do=diff</link>
        <description>INSIDIOUS

Prerequisite: Apocalyptic

The weapon is adept at infiltrating from within a specific
dimension, from computer networks, to life-forms to
weird stuff like shadows or light, the weapon can insert
itself at will and try to take control from within. N-Forms
were the primary example of this sort of weapon in the
Time War.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:inspiring&amp;rev=1687754270&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:37:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:inspiring</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:inspiring&amp;rev=1687754270&amp;do=diff</link>
        <description>INSPIRING LOVE

You love someone and they love you back. Being with
them fills you with confidence, granting you +1 to rolls
you make when they are with you and supporting you.
This trait may be taken with ‘Passionate Love’. If you
lose the object of your affection, you suffer -1 to all
rolls until the Gamemaster decides that you have
recovered from the loss or rejection.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:interface&amp;rev=1688117707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:35:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:interface</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:interface&amp;rev=1688117707&amp;do=diff</link>
        <description>MATRIX INTERFACE

All TARDIS units have Matrix Interface links installed.
These can be used by the Time Lord to access the
vast amount of information stored in the Matrix, aside
from anything restricted by the High Council. The
link is, unfortunately for some, two way, allowing the
Council to spy on the whereabouts and movements
of renegade Time Lords. This is one of the reasons
why renegades tend to favour outdated models as
they are harder to track and tend not to be missed
as quickly.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:internal&amp;rev=1688362286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:31:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:internal</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:internal&amp;rev=1688362286&amp;do=diff</link>
        <description>INTERNAL SENSORS

The base is equipped with security cameras
and advanced internal sensors that pick up on
movement, thermal traces, electrical activity,
radiation and other signs of trouble. You can track
the movement of people within the base, and even
detect cloaked people or objects. As a bonus, the
internal sensors can usually detect shapeshifters
and alien technology.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:interstellar&amp;rev=1688350041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:07:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:interstellar</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:interstellar&amp;rev=1688350041&amp;do=diff</link>
        <description>INTERSTELLAR

This ship is capable of travelling beyond its immediate
planetary system, allowing occupants to travel vast
distances across the universe.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:invisible&amp;rev=1688103415&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:36:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:invisible</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:invisible&amp;rev=1688103415&amp;do=diff</link>
        <description>INVISIBLE

The ability to be unseen is possibly one of the best
weapons and defences on the battlefield. It is an
ability seldom seen (pardon the pun) naturally
occurring in aliens but a mild version of this trait can
be accomplished with shifting pigments in the skin,
allowing chameleon-like aliens- to blend into their
surroundings. Full invisibility is more commonly
found in advanced technology, such as the optical
camouflage developed by the Sontarans, or in
ghostly, intangible creatures that…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:isenses&amp;rev=1687850684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:24:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:isenses</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:isenses&amp;rev=1687850684&amp;do=diff</link>
        <description>IMPAIRED SENSES*

The Impaired Senses trait means that one of the
character’s senses is not at its best. Whether this is
the need for glasses, a hearing aid or being colour
blind, the sense is less sensitive than the average
person’s. When selecting this trait, the player should
choose which sense is affected.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:isolated&amp;rev=1688362889&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:41:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:isolated</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:isolated&amp;rev=1688362889&amp;do=diff</link>
        <description>ISOLATED

The base is in the middle of nowhere, miles away from
anywhere. Getting here requires a long flight or a very, very,
very long drive.

Effect

It takes a very long time for help to arrive if
something goes wrong. It may take days or even weeks
before UNIT responds to a distress call from your base. As
long as nothing goes wrong, you’ll be fine</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:isomorphic&amp;rev=1688103483&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:38:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:isomorphic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:isomorphic&amp;rev=1688103483&amp;do=diff</link>
        <description>ISOMORPHIC CONTROLS

This trait means the controls of the gadget only work for
one person. The Minor Good version of this trait allows
other people to use the Gadget, but at a -3 penalty.
The Major Good version of this trait means other
people cannot use the Gadget at all. (An Improbable
result might be enough to get around this</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:jack&amp;rev=1687754360&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:39:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:jack</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:jack&amp;rev=1687754360&amp;do=diff</link>
        <description>JACK OF ALL TRADES

The character knows a little bit about everything.

Effect

The character ignores any penalties for being
unskilled when making an action roll.

trait:good level:major object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:jingoist&amp;rev=1687850855&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:27:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:jingoist</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:jingoist&amp;rev=1687850855&amp;do=diff</link>
        <description>JINGOIST

You have an unwavering belief in the superiority of
the British Empire (Technology Level 4) and her people.
It’s not that other nations or people are bad, they just
cannot be as organised, intelligent or all round amazing
as the British and their way of life.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:jury-rigged&amp;rev=1688105147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:05:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:jury-rigged</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:jury-rigged&amp;rev=1688105147&amp;do=diff</link>
        <description>JURY-RIGGED

The Gadget shouldn’t work, but someone has
kludged it together with substitute parts.

Effect

This Gadget does not work unless the
character first spends a Story Point, substituting
a needed part. For the duration of the scene, the
Gadget acquires an appropriate Minor Bad Trait (One
Shot or a Restriction are good examples).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:justice&amp;rev=1688175527&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:38:47+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:justice</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:justice&amp;rev=1688175527&amp;do=diff</link>
        <description>JUSTICE MACHINE

This TARDIS has spent a good deal of its life in
the service of the High Council. As such, it is
driven to achieve their goals, especially regarding
enforcement of the Laws of Time and the capture
of Time Lord Renegades, particularly the Doctor
and the Master.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:keen&amp;rev=1687754439&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:40:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:keen</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:keen&amp;rev=1687754439&amp;do=diff</link>
        <description>KEEN SENSES

The character is very aware of their surroundings.
Whether they have a keen eye for detail and noticing
when something is wrong, or a nose for a particular
scent, they are particularly perceptive – always a
good thing when tracking or encountering alien
intruders.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:know&amp;rev=1687850894&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:28:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:know</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:know&amp;rev=1687850894&amp;do=diff</link>
        <description>KNOW YOUR PLACE

Everyone, even the rich, knows that they have a
part to play in the machinery of Empire (Technology
Level 4). You are so consumed with this that obedience
has become a gut instinct for you.

Effect

When given an order or instruction by a social
superior, you will obey without question unless you
first spend a Story Point.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:laboratory&amp;rev=1688362326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:32:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:laboratory</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:laboratory&amp;rev=1688362326&amp;do=diff</link>
        <description>LABORATORY*

Your base is equipped with a high-tech laboratory and
research staff. These scientific advisors aren’t any
good in a fight, but they can analyse samples, identify
aliens, find cures to diseases and provide other such
technical support.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:lammasteen&amp;rev=1688112654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:10:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:lammasteen</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:lammasteen&amp;rev=1688112654&amp;do=diff</link>
        <description>LAMMASTEEN TECHNOLOGIST

Prerequisite: Craft of 3

The Lammasteen were a race of aliens who employed
non-technological technology, building sophisticated
gadgets out of non technological items. The Doctor made
use of similar principles to build a complicated scanner
out of a traffic cone and an umbrella.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:landing&amp;rev=1688362392&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:33:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:landing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:landing&amp;rev=1688362392&amp;do=diff</link>
        <description>LANDING PAD*

The base has an airstrip or helipad and a hangar
containing either a few helicopters or an aircraft like
a C130 transport or a few fighter jets.

Effect

The base has landing facilities and a number
of aircraft. Pick one sort of aircraft:</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:last&amp;rev=1688112528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:08:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:last</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:last&amp;rev=1688112528&amp;do=diff</link>
        <description>LAST OF MY KIND

Prerequisite: Alien

Being the last of your kind can be a burden as well
as lonely. To know that there is no one else like you
out there, and that an entire race dies when you do.

Effect

Last of My Kind is a Minor Bad Trait, and has
the prerequisite of the ‘Alien’ Special Trait (unless,
during the course of the game, every other human
in the universe is wiped out… but that’s what the
Doctor’s around for, to prevent things like that
happening!). As the last of their kind, the c…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:leakage&amp;rev=1688350203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:10:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:leakage</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:leakage&amp;rev=1688350203&amp;do=diff</link>
        <description>RADIATION LEAKAGE

While the ship is in flight, it leaks a little radiation every
1d6 action rounds, causing 1/2/3 damage to the crew.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:life&amp;rev=1688117603&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:33:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:life</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:life&amp;rev=1688117603&amp;do=diff</link>
        <description>LIFE SUPPORT

The TARDIS Life Support systems are designed to give
the operator the ability to tailor their environment
however they see fit. This appears to be a luxury but in
many cases, the Time Lord piloting the Extraction
TARDIS has either been altered to suit the environment
of their mission or is evacuating the area with
assistants. The Life Support controls allow the
environment to be tailored to all their needs.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:limited&amp;rev=1688105197&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:06:37+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:limited</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:limited&amp;rev=1688105197&amp;do=diff</link>
        <description>LIMITED USE

While better than a single-shot Gadget, some
Gadgets only allow a handful of uses before it is
rendered inert. This may be due to an instability in
design, a limited amount of a necessary component
or any other reasonable restriction.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:linguist&amp;rev=1687754684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:44:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:linguist</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:linguist&amp;rev=1687754684&amp;do=diff</link>
        <description>LINGUIST

The character knows several languages.

Effect

As a Minor Good Trait, the character is
familiar with several languages and can pick up
new languages easily. They start play knowing three
additional languages and, from that point forward,
can spend a Story Point to acquire a new language
whenever it would come up in play. The character
can only learn languages for which their backstory
would allow: there’s no way for a a 17th century
Frenchwoman to ‘know’ the Martian tongue spoken
by t…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:literally&amp;rev=1687850929&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:28:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:literally</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:literally&amp;rev=1687850929&amp;do=diff</link>
        <description>LITERALLY BY THE BOOK

A fictional construct that can only say words attributed
to him from the fiction in which he was created.

trait:bad level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:lockdown&amp;rev=1688362429&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:33:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:lockdown</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:lockdown&amp;rev=1688362429&amp;do=diff</link>
        <description>LOCKDOWN

Your base has an emergency lockdown protocol.
At the press of a switch, heavy doors slam shut
throughout the base, sealing it off from the outside
world. Nothing, not even bacteria, can escape from a
locked-down base.

Effect

If lockdown is activated, nothing can escape
the base using conventional means. Lockdown also
means that the base has its own internal air supply,
which can come in handy if the whole building is
abducted by Judoon.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:logical&amp;rev=1687850970&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:29:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:logical</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:logical&amp;rev=1687850970&amp;do=diff</link>
        <description>LOGICAL

The character makes decisions based solely on logic,
whether it be because they are repressing their true
emotions or they lack emotions by design. Whatever
the case, such characters have difficulty relating to
other people.

Effect

As a Minor Bad Trait, the character is simply
aloof or apathetic. They always choose the most
logical course of action, even when it means harm to
themselves or others. Convincing others to join them
when the logical path goes against their desires
attracts…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:loud&amp;rev=1687850993&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:29:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:loud</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:loud&amp;rev=1687850993&amp;do=diff</link>
        <description>LOUD

The character seems to make more noise than anyone
else. Their voice always carries and they tend to
stamp a little when they walk. They suffer a -2 penalty
to stealth rolls, and unless they specify they are trying
to be quiet their approach is automatically detected
and their voice is easy to overhear by those nearby.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:low&amp;rev=1688350061&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:07:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:low</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:low&amp;rev=1688350061&amp;do=diff</link>
        <description>LOW SIGNATURE

The ship is designed in such a way to make it difficult
to detect using sensors, making any attempts to do so
at a -2 penalty.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:lucky&amp;rev=1687754744&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:45:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:lucky</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:lucky&amp;rev=1687754744&amp;do=diff</link>
        <description>LUCKY

Lady Luck is on their side. Call it a fluke, call it
chance, but fortune is smiling on the character. The
traffic lights changed just at the right moment to give
them a chance to get through, they just managed to
roll under the blast doors before they closed and they
flicked the right switch to restart the ship’s engines.
Every day is their lucky day!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:machine&amp;rev=1687754822&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:47:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:machine</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:machine&amp;rev=1687754822&amp;do=diff</link>
        <description>MACHINE

Androids are robotic creatures and have critical systems
in different areas than an organic being. All targeted
damage is reduced by 2.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:mail&amp;rev=1687924540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:55:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:mail</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:mail&amp;rev=1687924540&amp;do=diff</link>
        <description>MAIL IN KNIGHT

Orcini claimed to be the last of his order and he may
well have been right. But there are some who still
follow the code of Oberon, reconstructed through
years of research. They don’t have the Knights’
monastery or the ability to apprentice knights to an
experienced master, but they do have the Galactic
Communications Network. Anyone who finds their
contact details, and anyone who’s interested can
become a Knight of the Grand Order, training their
mind and body to a level they ne…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:marginalised&amp;rev=1687851027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:30:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:marginalised</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:marginalised&amp;rev=1687851027&amp;do=diff</link>
        <description>MARGINALISED

Due to your gender or ethnic background, you usually
have to work harder to prove yourself or get your
voice heard in your community. You suffer prejudice
at every turn, especially when working in non-traditional
roles. You and your opinion are generally
overlooked, and your professional qualifications are
often questioned by those who don’t know you. You
often hear that certain tasks or positions are
considered ‘unsuitable’ for you simply due to your
background.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:matrix&amp;rev=1688109710&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:21:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:matrix</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:matrix&amp;rev=1688109710&amp;do=diff</link>
        <description>MATRIX CHILD

Prerequisite: Apocalyptic

The weapon embodies the totality of the Gallifreyan
Matrix, either through a direct umbilical like connection
to the original or through a memory that stores the
entire data content of the APC Net in a block transfer
neural network lattice that forms a transcendent
computational dimension within it. It can draw others
into this realm, forcing them to fight for their lives in
the nightmare reality of a surreal world in which it
makes the rules. Once there,…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:medic&amp;rev=1688362507&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:35:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:medic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:medic&amp;rev=1688362507&amp;do=diff</link>
        <description>MEDIC

You’ve got a state-of-the-art medical centre.

Effect

This Trait provides 3 Story Points every
adventure that can only be spent on Medicine-related
rolls and related activities. You can also spend these
Story Points to restore Attribute points lost by damage
– each point spent restores half the total of lost points
(rounding up). The player can decide how these points
are allocated between the damaged Attributes.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:menacing&amp;rev=1687754950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:49:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:menacing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:menacing&amp;rev=1687754950&amp;do=diff</link>
        <description>MENACING

Some characters appear charming but their words
are tinged with a hint of menace. They influence
others through quiet threats rather than outright
Intimidation.

Effect

+2 bonus on attempts to get people to do what
you want. Characters you have menaced also get a
+2 to resist attempts by others to act against you.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:mental&amp;rev=1687754999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:49:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:mental</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:mental&amp;rev=1687754999&amp;do=diff</link>
        <description>MENTAL CALCULATOR

The character can make lightning-quick calculations
in their head.

Effect

The character gains a +2 bonus on Science
rolls when making quick mental calculations would
be an asset, such as using Jiggery-Pokery with the
Biochemical Genius trait.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:military&amp;rev=1687755292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:54:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:military</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:military&amp;rev=1687755292&amp;do=diff</link>
        <description>MILITARY RANK*

The character has a military rank, with all the
privileges and responsibilities that entails. If they
belong to UNIT but do not have this trait they are
considered to be regular enlisted soldiers (Privates
or Corporals).

Effect

As a Minor Trait, the character is a Sergeant.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:mind&amp;rev=1688112589&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:09:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:mind</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:mind&amp;rev=1688112589&amp;do=diff</link>
        <description>MIND LORD

Prerequisite: Time Lord and psychic

The Time Lord has had special training that enhances
the already formidable abilities of the Time
Lord mind.

Effect

The Time Lord gains a +2 to any rolls involving
powers of the mind, like Precognition, Psychic,
Telekinesis, Telepathy or the Special version of
Hypnosis. They also gain a +2 to any rolls involving the
operation of their TARDIS.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:minions&amp;rev=1688362588&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:36:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:minions</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:minions&amp;rev=1688362588&amp;do=diff</link>
        <description>MINIONS*

Your Base has a research staff, a security force or
other assistants.

Effect

You have a team of up to six people reporting
directly to you. You pick the type of Minions when you
take this trait, and you can take different kinds of
Minions each time.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:mlord&amp;rev=1688110707&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:38:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:mlord</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:mlord&amp;rev=1688110707&amp;do=diff</link>
        <description>MATRIX LORD

Prerequisite: Time Lord

The Time Lord has an innate connection with the virtual
reality world of the Matrix and has a much
greater ability to mould it with his will. They might have
gained this ability while serving as Keeper of
the Matrix, as President or by unauthorized research
forays into the APC Net through an illicit tap.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:mobile&amp;rev=1688362545&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:35:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:mobile</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:mobile&amp;rev=1688362545&amp;do=diff</link>
        <description>MOBILE BASE

The whole base can move under its own power.

Effect

The base is a giant vehicle. Some mobile
bases are small enough to fit into the cargo hold of
an aircraft. Other bases might be on board a ship, or
consist of a fleet of road vehicles. At the top end of the
scale, you’ve got bases like the Valiant.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:modifed&amp;rev=1688175140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:32:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:modifed</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:modifed&amp;rev=1688175140&amp;do=diff</link>
        <description>HIGHLY MODIFED

This TARDIS had a previous operator who was an
inveterate tinkerer, modifying systems left and
right until the machine was so rewired that the
average Gallifreyan technician would be at a total
loss to put things back the way they were. This
doesn’t make the TARDIS run any worse, in some
cases the modifications might even be useful, but
it makes repairing the thing a nightmare.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:mutator&amp;rev=1688109785&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:23:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:mutator</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:mutator&amp;rev=1688109785&amp;do=diff</link>
        <description>MUTATOR

Prerequisite: Apocalyptic

The weapon has a warping effect on biological
matter, changing its DNA randomly, devolving
here, evolving there and bringing vestigial
traits, long ago lost, like tails or fins, back into
prominence. The effect is completely random
and can create super-predators as easily as it
can reduce an entire species into puddles of
protoplasmic goo.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:natural&amp;rev=1688115027&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:50:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:natural</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:natural&amp;rev=1688115027&amp;do=diff</link>
        <description>NATURAL WEAPONS*

Prerequisite: Alien

The alien has some form of weaponry that is part
of their form. This could be something as simple
as toxic breath, a poisonous bite or sharp claws, to
built in guns or being able to fire sharp spines. As
long is it is not something that is usually dropped or
carried (like a gun or sword), and is part of the alien
(like a Dalek’s gun or a Weeping Angels’ claws) then
it is technically a ‘natural’ weapon.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:networked&amp;rev=1688115070&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:51:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:networked</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:networked&amp;rev=1688115070&amp;do=diff</link>
        <description>NETWORKED

Prerequisite: Alien

The Networked trait means that the alien is
connected in some way to others of their kind.
Whether this is an inbuilt gadget this connects them
to others, a telepathic field or a ‘hive mind’, it means
that if one is in trouble or injured, it can call for aid.
Whether others are in close proximity to help is
another matter</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:neural&amp;rev=1688350102&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:08:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:neural</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:neural&amp;rev=1688350102&amp;do=diff</link>
        <description>NEURAL INTERFACE

Through the use of a Neural Interface, a spaceship
can be more accurately handled. On the up side, the
pilot
can use Ingenuity in place of Coordination for any rolls
involving the handling of the vehicle, using its weapons,
sensors or communication systems. Also, all rolls
involving the spaceship that the pilot makes are at +2.
On the downside, the pilot takes 1 point of damage
through psychic and electrical feedback any time the
vehicle itself is damaged.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:noble&amp;rev=1687755325&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:55:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:noble</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:noble&amp;rev=1687755325&amp;do=diff</link>
        <description>NOBLE

Some people are born into the highest levels of society
and are used to entertaining dignitaries, ambassadors
and even kings and queens.

Effect

The character’s experience gives them a +2
bonus whenever they deal socially with the cream
of society, especially when you are in a formal
environment.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:obligation&amp;rev=1687851066&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:31:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:obligation</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:obligation&amp;rev=1687851066&amp;do=diff</link>
        <description>OBLIGATION

The character has a duty to a group or organisation
and responsibilities that need to be upheld. They may
be member of a government agency, such as UNIT,
Torchwood, part of the government, a teacher at a
school or even a secret order.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:obsession&amp;rev=1687851108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:31:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:obsession</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:obsession&amp;rev=1687851108&amp;do=diff</link>
        <description>OBSESSION

Someone, something, or some goal constantly weighs
on the character’s mind. It may be just keeping track of
time, doing things in threes, or it could be something
as strong as the need for revenge or the love of a
special someone. Having the Obsession trait is rarely
something helpful, and this Bad Trait is uncommon
in player characters. This sort of fanaticism is best
suited to people like Missy or the Half-Face Man.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:one&amp;rev=1688105240&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:07:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:one</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:one&amp;rev=1688105240&amp;do=diff</link>
        <description>ONE SHOT

The Gadget has one use, and one use only, so you
better make it count. One shot, and it’s history. Some
items just burn out or explode – others are designed
to break after doing what they’re supposed to. If the
Gamemaster feels the use of the Gadget is dramatic
enough, they may refund the Story Points used to
build the item.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ongoing&amp;rev=1688362961&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:42:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ongoing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ongoing&amp;rev=1688362961&amp;do=diff</link>
        <description>ONGOING MISSION

Your base was built to fulfil a particular purpose,
and you have to stay on top of this in addition to your
regular duties.

Effect

You have a mission to perform, like patrolling
the skies of Earth, guarding a rift, conducting
research, or hosting diplomatic talks. This mission
can interfere with your other adventures by forcing
you to split your efforts.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:open_close&amp;rev=1688103557&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:39:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:open_close</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:open_close&amp;rev=1688103557&amp;do=diff</link>
        <description>OPEN/CLOSE

This trait gives the Gadget the power to open locks,
and to seal things shut again if necessary. If used
with the Subterfuge skill to pick a lock, it gives the
character a +4 bonus to the roll. Locking a door is far
easier than opening it, as most locks (mechanical or
electronic) tend to lock when they are tampered with,
giving the character a +6 bonus if the Gamemaster
decides a roll to lock the door is necessary.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:outcast&amp;rev=1687851147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:32:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:outcast</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:outcast&amp;rev=1687851147&amp;do=diff</link>
        <description>OUTCAST

The character has done something that has led
to a section of society, or an entire race or planet,
shunning them or viewing them with fear, dread or
loathing. It could be that they’ve offended someone’s
beliefs, or committed a crime, or even just made
such a fool of themselves that people regard them
with complete disdain. They could have spoken out
about their extreme scientific belief in aliens and
been ridiculed in academic circles, or shunned by the
government agency they work for …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:outdated&amp;rev=1688350079&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:07:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:outdated</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:outdated&amp;rev=1688350079&amp;do=diff</link>
        <description>OUTDATED TECHNOLOGY

The ship is of such an old fashioned design, that it’s
only just capable of keeping up with modern space
faring demands. Any character attempting to use the
ship will suffer a -2 penalty to all rolls.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:outsider&amp;rev=1687851177&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:32:57+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:outsider</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:outsider&amp;rev=1687851177&amp;do=diff</link>
        <description>OUTSIDER

You aren’t very good at making friends and fitting
in with groups. Somehow you just don’t seem to
connect to other people very well.

Effect

You suffer a -2 penalty to social rolls with
strangers and may not take the ‘Friends’ trait at
character creation.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:over-protective&amp;rev=1688175564&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:39:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:over-protective</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:over-protective&amp;rev=1688175564&amp;do=diff</link>
        <description>OVER-PROTECTIVE

The TARDIS tends to mother its operator and
passengers, seeking to keep them out of harm’s
way as much as possible. This can be highly
annoying for a Time Lord who needs to land in
a Dalek base and finds, instead, that he has set
down 10 kilometres away. Occasionally, this will
cause additional difficulties that the TARDIS, in its
protective mode, just couldn’t foresee, like having
to trudge through kilometres of monster infested
swamps to get to the original destination.
On the…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:overcharge&amp;rev=1688350612&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:16:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:overcharge</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:overcharge&amp;rev=1688350612&amp;do=diff</link>
        <description>OVERCHARGE

This weapon has variable setting that can be adjusted
to generate higher levels of damage. By spending a
Story Point, a character can double the range or
increase the damage by 4 levels. In the case of Lethal
weapons, the damage value for penetrating armour is
increased to 12, and the weapon gains Armour
Penetration if it does not already have it. Stun weapons
are -2 to resist.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:overheats&amp;rev=1688350633&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:17:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:overheats</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:overheats&amp;rev=1688350633&amp;do=diff</link>
        <description>OVERHEATS

This item generates a great deal of excess heat that
must be allowed to bleed off. Any time a Disastrous
result is rolled the weapon has overheated and needs
to cool off for 1d6 action rounds before it can be used
again.

object:spaceship_weapon</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:owed&amp;rev=1687755406&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:56:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:owed</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:owed&amp;rev=1687755406&amp;do=diff</link>
        <description>OWED FAVOUR*

Someone out there owes the character a favour. It
can be anything from a sum of money, repayment for
introducing them to their future wife or even saving
their life. Whatever it was, they’re not going to forget
it, and in the character’s moment of need they can be
called upon to help out in a dire situation.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:owes&amp;rev=1687851220&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:33:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:owes</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:owes&amp;rev=1687851220&amp;do=diff</link>
        <description>OWES FAVOUR*

In the past, someone did the character a favour. It
could be anything from a sum of money, repaying
them for getting a great job, or even saving the
character’s life. Whatever it was, they’re not going to
forget it, and they can call on the character to repay
the favour.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:passionate&amp;rev=1687851248&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:34:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:passionate</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:passionate&amp;rev=1687851248&amp;do=diff</link>
        <description>PASSIONATE LOVE

Your love for someone is so consuming it is hard to
see past it. When you are separated from them you
can think of little else but finding them again. You
are constantly in fear for their safety. When you are
not with the object of your affection you suffer –2 on
any action except those that will help reunite you. You
must also pass a Resolve + Ingenuity check (Difficulty
15) to do anything that will not bring them back to you.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:past&amp;rev=1687851625&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:40:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:past</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:past&amp;rev=1687851625&amp;do=diff</link>
        <description>PAST TRAUMA

The character has suffered deep emotional trauma at
some point in their past or their formative years and
been unable to face it. The trauma might take several
forms but any number of things might remind the
character of a past they try very hard to forget. The
player and Gamemaster should discuss the nature of
the trauma and what might trigger it. It might be one
event or manifest in a series of phobias (such as a
fear of clowns and crowds). When the character finds
themselves conf…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:penetration&amp;rev=1688350562&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:16:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:penetration</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:penetration&amp;rev=1688350562&amp;do=diff</link>
        <description>ARMOUR PENETRATION

The weapon ignores 4 points of the target’s armour.

object:spaceship_weapon</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:percussive&amp;rev=1687755466&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:57:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:percussive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:percussive&amp;rev=1687755466&amp;do=diff</link>
        <description>PERCUSSIVE MAINTENANCE

There are some people (mad scientists, leather
jacketed greasers from the 1950s, etc.) who have a
rather peculiar innate understanding of machines
that allows them to activate malfunctioning machinery
with a single well placed blow to the appropriate area.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:persistent&amp;rev=1687851293&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:34:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:persistent</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:persistent&amp;rev=1687851293&amp;do=diff</link>
        <description>PERSISTENT ILLNESS

Some time ago, perhaps as a child, you suffered a
terrible illness. It nearly killed you, but you somehow
survived; it has, however, permanently damaged you
in such a way medical science and natural healing
can never repair. Alternatively, you might be still
caught in the grip of a disease that will eventually kill
you, but will allow you a few years of health before it
finally takes you.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:person&amp;rev=1687755509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:58:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:person</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:person&amp;rev=1687755509&amp;do=diff</link>
        <description>PERSON OF REPUTE

You are considered a person of good character and
standing. Your word is your bond and you have proved
to be upright and morally proper at all times. So
when the finger of suspicion points in your direction,
people have a hard time believing it might possibly be
anything to do with you.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:personal&amp;rev=1688350124&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:08:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:personal</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:personal&amp;rev=1688350124&amp;do=diff</link>
        <description>PERSONAL

The ship is so small and compact that it can be flown
even in the tightest of spots, such as a city or a scattered
asteroid field. These ships gain +2 on all rolls involving
Manoeuvrability.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:pet&amp;rev=1687755540&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:59:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:pet</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:pet&amp;rev=1687755540&amp;do=diff</link>
        <description>PET

The character has a trained pet!

Effect

This Trait gives you a faithful, loyal companion –
it could be a cat or a parrot, or perhaps even a small
dinosaur. A small, harmless creature won’t be much good
in a fight, but it could distract a bad guy at the right
moment, screech a warning or track a monster.
Alternatively, your pet could be a bigger creature – a
guard dog, a horse or a pterodactyl that lives in your attic
– that can attack people on command or carry a rider.
The downside of a …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:phobia&amp;rev=1687851400&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:36:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:phobia</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:phobia&amp;rev=1687851400&amp;do=diff</link>
        <description>PHOBIA*

Some people just don’t like spiders. Others, it’s cats.
Or heights, flying, llamas or cheese. Having a Phobia
trait means that there is something (that the player
will define, usually with the Gamemaster’s help) that
they are afraid of. A Phobia ignores the Brave trait
– the character can be brave and courageous most
of the time but crumble in the face of their biggest
fear! Phobias can sometimes be gained during the
course of an adventure if the character encounters
something particula…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:photographic&amp;rev=1687755594&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T21:59:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:photographic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:photographic&amp;rev=1687755594&amp;do=diff</link>
        <description>PHOTOGRAPHIC MEMORY

With just a few seconds of concentration, the
character can commit something to memory to be
instantly recalled when needed. People with this
trait rarely have problems passing exams, and can
remember exact lines from books.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:positive&amp;rev=1687755652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-25T22:00:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:positive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:positive&amp;rev=1687755652&amp;do=diff</link>
        <description>POSITIVE OUTLOOK

The character is relentlessly positive, upbeat and
cheerful. So much so in fact that they gain a +1 to
Convince rolls and Convince rolls against them are
at a -1 Difficulty.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:possess&amp;rev=1688115118&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:51:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:possess</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:possess&amp;rev=1688115118&amp;do=diff</link>
        <description>POSSESS

Prerequisite: Alien

This is technically the highest possible level of
the Hypnosis trait. Possess allows the
alien to take over another person and control their
actions. While in the host body, the alien can make it
do or say almost anything (though they cannot make
the host kill themselves; their survival instinct is
too strong for even that). Possessing someone is
an exhausting affair, and if the alien has a normal
body that it has left behind somewhere, it will need
protecting (and …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:power&amp;rev=1688175639&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:40:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:power</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:power&amp;rev=1688175639&amp;do=diff</link>
        <description>POWER FLUCTUATIONS

The Dynamorphic Generators are faulty and
occasionally cause power to ebb and surge in
an unpredictable manner. This can occasionally
cause power shortages that shut down major
systems or result in power surges that blow out
circuits.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:precognition&amp;rev=1688112718&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:11:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:precognition</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:precognition&amp;rev=1688112718&amp;do=diff</link>
        <description>PRECOGNITION

Prerequisite: Psychic

Some people, such as the Sybilline Sisterhood, are
gifted with the ability to see the future. In many
civilisations, they become the town ‘seer’, or are
outcast from society due to their strange abilities.
Most of the time, these abilities manifest as visions –
incomplete fragments of a potential future seen as a
strange and abstract dream. The future is usually in
flux, ever changing, except for certain fixed points in
history, so the visions of the future a…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:prejudice&amp;rev=1687851579&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:39:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:prejudice</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:prejudice&amp;rev=1687851579&amp;do=diff</link>
        <description>PREJUDICE

There is a group of people you just don’t like. It may
be based on a past trauma or simple bigotry but you
have a knee jerk reaction to them in any situation. You
also have a tendency to think “they are all the same”
and stereotype anyone who fits into this group. As a
Minor Trait you have a low level of bigotry and simply
suffer a -3 to any social rolls interacting with this
group. As a Major Trait you are an active bigot who
does their best to expel or even destroy this group.
This …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:probability&amp;rev=1688109834&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:23:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:probability</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:probability&amp;rev=1688109834&amp;do=diff</link>
        <description>PROBABILITY SHREDDER

Prerequisite: Apocalyptic

The four-dimensional nature of this weapon
allows it to make minor adjustments to the past
that create ripples which affect its present for
good or ill, apparently granting the user (or
the weapon itself) and their allies improbable
levels of luck while enemies suffer the most
catastrophic misfortune.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:program&amp;rev=1687849760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:09:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:program</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:program&amp;rev=1687849760&amp;do=diff</link>
        <description>BY THE PROGRAM

This is the ‘major’ version of By The Book. Robotic, or
programmed beings follow their programs blindly. Unless
directly controlled by an operator, the Machine can easily
run into difficulty.

trait:bad level:major object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:propellers&amp;rev=1688350171&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:09:31+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:propellers</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:propellers&amp;rev=1688350171&amp;do=diff</link>
        <description>PROPELLERS

The spaceship has propellers to drive it through the
atmosphere, but cannot fly through space nor can it
remain stationary. It must move at least one quarter its
base Speed per action or chase round.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:pshield&amp;rev=1688112730&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:12:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:pshield</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:pshield&amp;rev=1688112730&amp;do=diff</link>
        <description>PSYCHIC SHIELD

Prerequisite: Psychic

The character can manifest a powerful shield of
mental energy that protects them from physical
harm. Manifesting the shield requires no roll, but if
the character performs any other action they must
make a Resolve + Awareness roll (Difficulty 18) and
if they fail it the shield vanishes with their loss of
concentration.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:pstun&amp;rev=1688112735&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:12:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:pstun</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:pstun&amp;rev=1688112735&amp;do=diff</link>
        <description>PSYCHIC STUN

Prerequisite: Psychic

This trait allows a psychic character to blast an
opponent with psychic force, overwhelming them
into unconsciousness. The character selects a single
target and both must make a double Resolve roll. If
the psychic character only just succeeds, the target
remains conscious but cannot act. They may attempt
to stun the target again next round. A Good Success
renders the target unconscious, and a Fantastic
Success also reduces the target’s Resolve by 2 when
they …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:psychic&amp;rev=1687924749&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T20:59:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:psychic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:psychic&amp;rev=1687924749&amp;do=diff</link>
        <description>PSYCHIC

Psychic is a Special Good Trait, costing 2 points
to purchase (or 1 point if the character already
has the Psychic Training trait) that allows them to
reach into another person’s mind and try to access
hidden information, though the target can resist.
Companions or humans are rarely Psychic, but it
occurs in a scarce few. The Gamemaster should
approve selection of this trait.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:psychometry&amp;rev=1688112779&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:12:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:psychometry</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:psychometry&amp;rev=1688112779&amp;do=diff</link>
        <description>PSYCHOMETRY

Prerequisite: Psychic

In its own way, being able to glimpse the past is just
as potent as the ability to foresee the future. The past
holds its own secrets and, unlike precognition, which
posits possible futures, psychometric information is
factual as it has already happened. By getting close
to a person, place or object, the character can gain
information about it.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ptraining&amp;rev=1687848392&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:46:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ptraining</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ptraining&amp;rev=1687848392&amp;do=diff</link>
        <description>PSYCHIC TRAINING

Don’t you just hate it when you wave your Psychic
Paper at someone and they don’t see anything?
Psychic Training means they are able to protect
themselves from mental coercion or deception and
are aware of psychic attack or memory alteration.
They can put up basic defences to protect themselves,
which can be as simple as imagining a plain white
wall to repeating a Beatles tune in their head.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:push_pull&amp;rev=1688103600&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:40:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:push_pull</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:push_pull&amp;rev=1688103600&amp;do=diff</link>
        <description>PUSH/PULL

Gadgets with this Trait can push their targets further
away or move them closer to the user.

Effect

For a Minor Trait, the Gadget can either push
or pull (chosen at Gadget creation) a target 2D6
‘spaces’ (based on the scale of the encounter). The
user may move the target a shorter distance than
that rolled if they so desire. The GM should compare
the relative sizes of the target and the Gadget in
question to determine just how big an object can be
moved and the Difficulty of moving …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:quick&amp;rev=1687848449&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:47:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:quick</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:quick&amp;rev=1687848449&amp;do=diff</link>
        <description>QUICK REFLEXES

The character is fast to act when things happen,
reacting to situations almost instinctively. It doesn’t
mean they cannot be surprised – if they don’t know
something’s coming they can’t react to it – but when
something attacks or bad happens, they’re often the
first to react to it.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:random&amp;rev=1688112299&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:04:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:random</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:random&amp;rev=1688112299&amp;do=diff</link>
        <description>RANDOM REGENERATOR

Prerequisite: Time Lord

The Time Lord has no control over their body during
Regeneration, and they’re pretty much stuck with
whatever they get.

Effect

Regardless of how well the Time Lord does on
their Regeneration Roll, they can never achieve more
than a regular Success. The Time Lord may not take the
Tailored Regeneration Trait.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:reactor&amp;rev=1688362930&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:42:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:reactor</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:reactor&amp;rev=1688362930&amp;do=diff</link>
        <description>MAIN REACTOR

Your base needs a lot of electrical power to keep
running, so it is equipped with a high-tech reactor.
The downside is that the base has a single major
weak point – any damage to the reactor can disable
the whole base.

Effect

If this Trait is taken, the Gamemaster picks
any number of suitable Traits possessed by the base.
If the main reactor is damaged or sabotaged, these
traits are lost until the reactor is repaired. The main
reactor is an obvious target for any attackers, and i…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:real&amp;rev=1688117781&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:36:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:real</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:real&amp;rev=1688117781&amp;do=diff</link>
        <description>REAL WORLD INTERFACE

The Real World Interface or RWI connects the outer
shell of the TARDIS and its internal architecture. In
a normal TARDIS this would appear as a black void
when the TARDIS doors opened, that would dissipate
when stepped across it, maintaining the illusion of
the TARDIS and its outer shell being the same size.
Alternatively, the doors themselves are sometimes
designed to function as the RWI, although anyone
opening them will see a seemingly impossibly space
inside when they d…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:recharge&amp;rev=1688105292&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:08:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:recharge</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:recharge&amp;rev=1688105292&amp;do=diff</link>
        <description>RECHARGE

This Gadget does what it’s designed to do, but it can
only do so once without having to recharge.

Effect

As a Minor Bad Trait, the delay before being
able to activate the Gadget again is at least 30
minutes. 

As a Major Bad Trait, it can take hours or
even days to recharge.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:record&amp;rev=1688103650&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:40:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:record</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:record&amp;rev=1688103650&amp;do=diff</link>
        <description>RECORD

The Gadget can take a recording of something.

Effect

As a Minor Good Trait, the Gadget acts as
a conventional recording device. 

As a Major Good
Trait, the recordings may include special information
like infra-red video, sound waves or even Artron
radiation.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:reflective&amp;rev=1688103709&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:41:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:reflective</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:reflective&amp;rev=1688103709&amp;do=diff</link>
        <description>REFLECTIVE

The Gadget is particularly effective at reflecting
energy weapons.

Effect

This Gadget creates a shield (either a force
field or reflective coating) that not only resists an
energy attack but reflects the bolt back at the shooter
(unless the shooter made a Fantastic success, in
which case the bolt is reflected harmlessly away). As
a Special Trait worth 5 points, the Gadget can reflect
another type of damage, such as physical damage or
mental attacks.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:relentless&amp;rev=1687848489&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:48:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:relentless</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:relentless&amp;rev=1687848489&amp;do=diff</link>
        <description>RELENTLESS

The character does not
stop. Ever. Until they catch their quarry.

Effect

+2 to any roll when chasing after someone or
something in a pursuit situation. This includes rolling to
increase Speed, pull a Stunt, repeat the quarry’s Stunt,
get through barriers and any other part of the chase.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:reliable&amp;rev=1687848526&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:48:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:reliable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:reliable&amp;rev=1687848526&amp;do=diff</link>
        <description>RELIABLE

When something important needs doing, you can be
relied on to do what needs to be done. You are an allround
good egg who takes responsibility seriously
and doesn’t desert their post. You gain a +2 to any
task you are left on your own to perform by someone
you trust.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:remote&amp;rev=1688103760&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:42:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:remote</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:remote&amp;rev=1688103760&amp;do=diff</link>
        <description>REMOTE

The Gadget can be controlled remotely.

Effect

As a Minor Good Trait, the operator can control
the Gadget so long as it is within range (usually
eyesight) either with a remote or voice control. 

As a
Major Good Trait, the operator can control the device
even when they are not in the same general area.
Such a remote usually requires a more sophisticated
interface to give the user the ability to see and hear
what the Gadget does.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:renegade&amp;rev=1688112389&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:06:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:renegade</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:renegade&amp;rev=1688112389&amp;do=diff</link>
        <description>WANTED RENEGADE

Prerequisite: Time Lord

The Time Lord is an outlaw, on the run from
Galllifrey and his fellow Time Lords. While the
High Council’s official policy is ‘good riddance
to bad rubbish’ when it comes to upstarts and
revolutionaries, there are rumoured to be A secret
organization whose task it is to hound the more
dangerous criminals to the ends of time.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:replication&amp;rev=1688115155&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:52:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:replication</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:replication&amp;rev=1688115155&amp;do=diff</link>
        <description>REPLICATION

Prerequisite: Alien

Unlike the Infection trait, Replication means that the
alien can multiply itself by various means without
the need of transmitting its alien-ness to another life
form. It could be that they ‘bud’ and create a youthful
clone of themselves without natural reproduction, or
it could be that any limbs lost or removed will grow
into a duplicate version of themselves.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:repulsive&amp;rev=1687851652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:40:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:repulsive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:repulsive&amp;rev=1687851652&amp;do=diff</link>
        <description>REPULSIVE

The individual is highly arrogant and wears it on his
sleeve. He gets a -2 to rolls in situations that call for
Charm.

trait:bad level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:research&amp;rev=1688117819&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:36:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:research</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:research&amp;rev=1688117819&amp;do=diff</link>
        <description>RESEARCH CAPSULE

This TARDIS was specially kitted out with an
extra large laboratory stocked with all the latest
research equipment in order to provide support
for dedicated Time Lord research scientists.

Effect

Any research rolls made using the
TARDIS lab have a +2 Bonus. This reduces the
TARDIS’ Story Point total by 1.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:resilient&amp;rev=1688103805&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:43:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:resilient</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:resilient&amp;rev=1688103805&amp;do=diff</link>
        <description>RESILIENT

While the Armour and Force Field traits are designed
to protect the user, this trait protects the Gadget
itself from harm.

Effect

As a Minor Good Trait, the Gadget adds an
additional point to its Hit Capacity per Story Point
and it takes 3 Hits to remove a Gadget Story Point.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:resistance&amp;rev=1688115187&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:53:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:resistance</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:resistance&amp;rev=1688115187&amp;do=diff</link>
        <description>RESISTANCE

Prerequisite: Alien

One specific environmental force or source of
damage has less effect on the alien than it would
on a human.

Effect

Pick a single element or force, like gunfire,
radiation or heat. You halve any damage or effects
from that specific source.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:resource&amp;rev=1688363096&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:44:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:resource</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:resource&amp;rev=1688363096&amp;do=diff</link>
        <description>UNRELIABLE RESOURCE*

Some aspect of your base is unreliable. Maybe your
vehicles break down, or electrical storms regularly
disrupt communications, or the alien gadget is
especially problematic.

Effect

Pick one of your Good Base Traits. That Trait is
now unreliable. Sometimes, it just isn’t available. For
example, an Unreliable Mobile Base might only be
able to move under certain conditions. An Unreliable
Secure Base might be mostly secure, but occasionally
gaps open up in the security perime…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:resourceful&amp;rev=1687848566&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:49:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:resourceful</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:resourceful&amp;rev=1687848566&amp;do=diff</link>
        <description>RESOURCEFUL POCKETS

The Doctor has said that he has pockets like the
TARDIS, and he does seem to carry some strange
things around in them. Sometimes people just have
that knack of accumulating things – nothing terribly
important or bulky, but little things that can be useful
when you have to MacGyver something together at
a time of peril. If you have the Resourceful Pockets
trait there’s a chance, albeit a slim one, that you
may have something useful in them that could get
you out of a sticky s…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:restriction&amp;rev=1688105330&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:08:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:restriction</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:restriction&amp;rev=1688105330&amp;do=diff</link>
        <description>RESTRICTION*

Most Gadgets have their limitations. The Sonic
Screwdriver cannot open deadlock seals and psychic
paper doesn’t work against people with psychic
training. A Restriction is a specific limitation of the
Gadget’s current function, not a list of things the
item doesn’t do. For example, though the Sonic
Screwdriver can do many things, it can’t make a good
cup of tea. This isn’t a restriction, as the Screwdriver
doesn’t have a Brew Tea function!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:reverse&amp;rev=1687848642&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:50:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:reverse</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:reverse&amp;rev=1687848642&amp;do=diff</link>
        <description>REVERSE THE POLARITY OF THE NEUTRON FLOW

Those with a particular genius for science have an
innate understanding of the ebb and flow of energy
and can make intuitive leaps that allow them to
solve scientific and technological problems through
unusual applications of that energy.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:revulsion&amp;rev=1688105448&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:10:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:revulsion</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:revulsion&amp;rev=1688105448&amp;do=diff</link>
        <description>REVULSION

Whether it’s an organic interface that is squishy to
the touch or the Gadget runs on animal blood, there
is just something about the Gadget that repulses the
owner.

Effect

The character has a -2 penalty on all attempts
to use the Gadget.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:rift&amp;rev=1688362992&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:43:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:rift</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:rift&amp;rev=1688362992&amp;do=diff</link>
        <description>SPACE-TIME RIFT

Like the Torchwood Three Hub in Cardiff, your base
is built on or near a rift in space-time. This crack in
reality sometimes opens up and vomits out strange
alien creatures or energy fields. The presence of the
rift puts your base on the front line in the battle to
defend the Earth.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:robot&amp;rev=1687944095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:21:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:robot</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:robot&amp;rev=1687944095&amp;do=diff</link>
        <description>ROBOT

Instead of flesh and bone they are made of steel,
wires and plastics. Instead of an organic brain their
mind is made of circuitry and a powerful computer.
Robot is a Special Good Trait that costs 2 points as a
robot of normal appearance – that is, they look like
a robot, such as K-9, a Host, a Roboform or even
Kamelion (one of the Doctor’s earlier companions).
However, the trait can be purchased at a higher
level, costing 4 points, which means externally you
look convincingly human – most…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:run&amp;rev=1687848684&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:51:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:run</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:run&amp;rev=1687848684&amp;do=diff</link>
        <description>RUN FOR YOUR LIFE!

There are many times when the opposing forces are
too numerous or just too powerful to take down. The
best thing you can do is to flee, run for your life and
regroup to plan a new angle of attack. The character
with this trait has obviously got this running thing
down to a fine art and when danger is close behind
there is that extra motivation to simply scarper!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ruthless&amp;rev=1687851683&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:41:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ruthless</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ruthless&amp;rev=1687851683&amp;do=diff</link>
        <description>RUTHLESS

As a Minor Bad Trait, any attempt to Convince the
character to do something that wasn’t in their plan
or isn’t immediately in their interests is at -1. As a
Major Bad Trait, it’s at -2.

trait:bad level:minor level:major object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sablative&amp;rev=1688349345&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T18:55:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sablative</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sablative&amp;rev=1688349345&amp;do=diff</link>
        <description>ABLATIVE

This armour is proof against even Laser Cannons and
Heat Rays. When struck by an energy weapon, the
armour loses one permanent point of armour value, but
negates the hit.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sanity&amp;rev=1688109869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:24:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sanity</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sanity&amp;rev=1688109869&amp;do=diff</link>
        <description>SANITY EATER

Prerequisite: Apocalyptic

The very presence of this weapon is a blasphemy
against nature that causes the mind to violently
recoil, with only the strongest of wills able to
resist a complete descent into madness, and only
for a short time, at that. The Nightmare Child
destroyed many minds in this manner during the
Time War.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:scale&amp;rev=1688350275&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:11:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:scale</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:scale&amp;rev=1688350275&amp;do=diff</link>
        <description>SPACESHIP SCALE

This vehicle is of such a large size and high complexity
that it counts as being a different scale than characters
or other vehicles. Weapons of smaller scale cannot harm
it, and targets and cover of smaller scale have little
defence against them. If a weapon with this trait is fired
at a normal-sized target, multiply the damage caused by
10.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:scan&amp;rev=1688103863&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:44:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:scan</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:scan&amp;rev=1688103863&amp;do=diff</link>
        <description>SCAN*

The Scan trait means that the Gadget can investigate
something from a range of a metre and see what’s
going on inside it. Whether this is a medical
function, checking inside someone to see what’s
wrong or what species they are, or a technical
function looking at the wiring and circuitry of a
device, it all works on the same basic principle. In
most cases, the user has to make an Awareness roll
coupled with a suitable skill (Medicine for a medical
or biological scan, Technology to scan the…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:scion&amp;rev=1687944129&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:22:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:scion</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:scion&amp;rev=1687944129&amp;do=diff</link>
        <description>SCION OF GALLIFREY

Scion of Gallifrey is a Special Good Trait that shows the
character was conceived in a vessel within the flux of
the Time Vortex, under the aura of Time Lord science.

Effect

The character can regenerate exactly like a
Time Lord, and they automatically gain the Feel the
Turn of the Universe and Vortex traits. They also gain a
+1 to Ingenuity, which is no longer restricted to a
maximum of 6. This Special Trait costs 1 Character
Point and reduces their maximum Story Points by …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:scoop&amp;rev=1688174268&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:17:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:scoop</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:scoop&amp;rev=1688174268&amp;do=diff</link>
        <description>TIME SCOOP

The Time Scoop is keyed to the Sensor Preset
Controls and is designed to be the penultimate stage
in bringing a renegade to justice. The sensors allow
the Justice Station to zero in on an errant Time Lord
and, using the Matrix Link in their TARDIS, take
control of their body. This is done using a Presence
+ Convince roll (Difficulty 25). If Successful, the Time
Lord is compelled to return to their TARDIS and
activate the HADS system. Once this is done, the Time
Scoop redirects the HA…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:scout&amp;rev=1688117954&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:39:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:scout</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:scout&amp;rev=1688117954&amp;do=diff</link>
        <description>SCOUT CAPSULE

Prerequisite: Type 60+

This TARDIS was equipped with improved
Perception Filters and Chameleon Circuits,
either to aid Time Lord anthropologists in closely
studying an alien species, cloak clandestine
activities or to function as a recon unit in the
Time War.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:screamer&amp;rev=1687848764&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:52:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:screamer</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:screamer&amp;rev=1687848764&amp;do=diff</link>
        <description>SCREAMER!

The character has been known to scream in the face
of terror on many occasion, and this ear-splitting
sound will penetrate miles of corridor to alert others
to their location and the imminent threat.

Effect

At times when they are scared or threatened,
the character can scream their lungs out. No roll is
necessary, though using this trait will cost a Story
Point. Anything or anyone else in the room will be
stunned and will be unable to act for their next action.
The Screamer should t…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:search&amp;rev=1688364165&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:02:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:search</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:search&amp;rev=1688364165&amp;do=diff</link>
        <description>Search Trait Tags

Traits that can be purchased multiple times are
marked with an asterisk (*).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:secret&amp;rev=1688362613&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:36:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:secret</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:secret&amp;rev=1688362613&amp;do=diff</link>
        <description>SECRET BASE

Your base is cleverly concealed from outsiders. Either
it looks like a perfectly ordinary building, is hidden
underground, or is concealed by a perception filter.

Effect

Finding the base if you do not know it is there
is almost impossible. Even if an advanced enemy is
scanning for the base, the characters have several
minutes to prepare before they are discovered.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:secure&amp;rev=1688362648&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:37:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:secure</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:secure&amp;rev=1688362648&amp;do=diff</link>
        <description>SECURE BASE

Your base is protected by security cameras, locked
doors, barbed-wire fences and other security measures.
No-one’s getting in here without you knowing about it.

Effect

It’s very hard to sneak into your base. It’s not
impossible, but if someone gets past your security,
the GM should throw the group a Story Point each.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:self-repairing&amp;rev=1688103942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:45:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:self-repairing</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:self-repairing&amp;rev=1688103942&amp;do=diff</link>
        <description>SELF-REPAIRING

The Gadget has the ability to repair itself if damaged.

Effect

The self-repairing Gadget heals 1 Hit Capacity
point per day.

Note

Faster rates of self-repair are possible, but
these should be bought as the Fast Healing trait.

trait:good level:minor object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:selfish&amp;rev=1687851720&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:42:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:selfish</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:selfish&amp;rev=1687851720&amp;do=diff</link>
        <description>SELFISH

“But what’s in it for me?” It’s all about me. Me, me,
me, me, me. The character may go along with the
rest of the group, helping civilisations out of trouble
or rescuing people in danger, but at the back of
their mind is always the thought that they may be
able to get something out of it: a reward, riches,
hidden treasure, technological knowledge, or just
information about the future that they can exploit.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sense&amp;rev=1687848797&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:53:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sense</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sense&amp;rev=1687848797&amp;do=diff</link>
        <description>SENSE OF DIRECTION

There are some people who instinctively know the
easiest way to get from one place to the next. It
may be a labyrinthine maze of streets and identical
houses, but characters with the Sense of Direction
trait rarely seem to get lost, or can usually find their
bearings if they do.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sensor&amp;rev=1688174095&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:14:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sensor</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sensor&amp;rev=1688174095&amp;do=diff</link>
        <description>SENSOR PRESET CONTROLS

These are settings that the sensors can be locked to,
meaning they will always search for them first. Once
a character using them makes a Sensor roll, they don’t
have to roll to detect that energy or matter for
the rest of the adventure. The Justice Stations preset
controls are set to the specific exhaust wake of a
TARDIS, to enable them to track down and retrieve
renegade Time Lords.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sensors&amp;rev=1688174181&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:16:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sensors</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sensors&amp;rev=1688174181&amp;do=diff</link>
        <description>TARDIS SENSORS

TARDIS sensors are able to pick up and identify
any kind of energy or matter in the universe and a
few which aren’t from round here as well. General
use of them requires an Awareness + Science roll
at (Difficulty 12). A success will gather general
information about the surroundings including
radiation levels, atmospheric thickness and make up
and so on.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sesquipedalian&amp;rev=1687851758&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:42:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sesquipedalian</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sesquipedalian&amp;rev=1687851758&amp;do=diff</link>
        <description>SESQUIPEDALIAN

You habitually use complicated phraseology, abstruse
verbiage and academic language, even while in the
process of elucidating the most commonplace and
quotidian concepts. You suffer a –2 penalty when
trying to explain or teach anything. However, you gain
+1 when attempting to impress people with your skills
and abilities.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sfragile&amp;rev=1688349942&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:05:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sfragile</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sfragile&amp;rev=1688349942&amp;do=diff</link>
        <description>FRAGILE

This ship is delicate, and any Disastrous result in its use
will break it, rendering it useless until repaired.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sfull&amp;rev=1688350308&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:11:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sfull</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sfull&amp;rev=1688350308&amp;do=diff</link>
        <description>SCAN (FULL)

Can be used to detect objects at a distance, pinpointing
their location, range and nature.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:shapeshift&amp;rev=1688115965&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:06:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:shapeshift</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:shapeshift&amp;rev=1688115965&amp;do=diff</link>
        <description>SHAPESHIFT

Prerequisite: Alien

Some aliens have the ability to look like something
else. This is especially useful if you’re a 2 1/2 metre
tall green alien with claws, or if you wish to try to
mimic someone to gain information. The actual
methods of ‘shapeshifting’ can be as complex as
genetic manipulation, or a racial ability, to something
as basic (and barbaric) as wearing a suit of human
skin.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sharpshooter&amp;rev=1687848836&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:53:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sharpshooter</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sharpshooter&amp;rev=1687848836&amp;do=diff</link>
        <description>SHARPSHOOTER

Wait... wait... wait... and then shoot. Being a sniper is
all about patience and waiting for the right moment.
When that moment comes, though... bang.

Effect

When aiming (see page 92 of the UNIT
Sourcebook), you can aim for two actions instead of one.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:shield&amp;rev=1688105529&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:12:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:shield</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:shield&amp;rev=1688105529&amp;do=diff</link>
        <description>SHIELD

The Armour and Forcefield traits assume that a
character using them is completely protected. Some
armour, such as bullet-proof vests, only cover the
torso, while both antique and futuristic versions of
a hand-held shield only protects its bearer from
frontal attacks.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:shielding&amp;rev=1688350219&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:10:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:shielding</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:shielding&amp;rev=1688350219&amp;do=diff</link>
        <description>RADIATION SHIELDING

This trait protects its wearers or occupants from damage
caused by radiation.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:shifting&amp;rev=1688175741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:42:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:shifting</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:shifting&amp;rev=1688175741&amp;do=diff</link>
        <description>SHIFTING STRUCTURE

A permanent fault in the Architectural
Configuration Circuit causes the internal
structure of the TARDIS to occasionally shift
about. This can cause no end of confusion for its
operator and passengers, although the TARDIS
will help those who know what they are looking
for, or have a particularly strong intuition, to
follow the right path.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:signature&amp;rev=1688350004&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:06:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:signature</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:signature&amp;rev=1688350004&amp;do=diff</link>
        <description>HIGH SIGNATURE

This ship is poorly designed or sends out so much heat
or other energies that it is easy to detect with sensors,
giving a +2 bonus on rolls to do so.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:silver&amp;rev=1687851789&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:43:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:silver</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:silver&amp;rev=1687851789&amp;do=diff</link>
        <description>SILVER SPOON

You have been brought up in an atmosphere of wealth
and privilege that has left you a little out of touch with
the ‘common folk’. While this might not have made
you a snob, you are still not used to doing things
for yourself or having to go without. You suffer a -2
penalty when dealing with the poor and destitute and
also when attempting actions that might be dirty or
unpleasant and might be ‘beneath you’.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:single&amp;rev=1687848874&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:54:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:single</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:single&amp;rev=1687848874&amp;do=diff</link>
        <description>SINGLE-MINDED

The more you are thwarted in your plans, the more
obsessed you get about pursuing them. Each battle
you lose makes you more dedicated to winning the
war. For the minor level, each time your plans are
interrupted by someone acting against you, you gain
a Story Point.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:size&amp;rev=1688115892&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:04:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:size</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:size&amp;rev=1688115892&amp;do=diff</link>
        <description>SIZE

Prerequisite: Alien
Aliens and prehistoric monsters come in all shapes and
sizes. When facing gigantic creatures such as a
Tyrannosaurus rex or a Wooly Mammoth, or tiny foes
such as Compsognathus, the Gamemaster may wish to
include some additional rules to take their size into
account.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:skill&amp;rev=1688103994&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:46:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:skill</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:skill&amp;rev=1688103994&amp;do=diff</link>
        <description>SKILL*

The Gadget is programmed or designed in such a
way that it can perform a specific skilled task when
the user has no ability. It could be an electronic lock
pick (Skill: Subterfuge) or an auto-aiming feature on
a pistol that aids the user (Skill: Marksman).
The Gadget has a Skill of 2 in a single skill, which can
be used in place of the character’s skill if higher. This
is particularly handy for characters who completely
lack the skill as it allows them to ignore the -4
penalty for unskil…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sleuth&amp;rev=1687848913&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:55:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sleuth</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sleuth&amp;rev=1687848913&amp;do=diff</link>
        <description>SLEUTH

The character is a master of deduction and has an
eye for finding clues.

Effect

The character gains +2 to Ingenuity rolls when
searching for clues or asking probing questions.

trait:good level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:slow&amp;rev=1688116802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:20:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:slow</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:slow&amp;rev=1688116802&amp;do=diff</link>
        <description>SLOW

A lot of the Doctor’s adversaries are incredibly
dangerous but thankfully many of them move slowly.
Cybermen are walking tanks able to withstand
gunfire and damage but the Doctor is quick to avoid
them as they lumber from one place to the next with
a slow marching stomp. This trait can also be used
for characters that are physically impaired from
moving properly.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sluggish&amp;rev=1688175796&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:43:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sluggish</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sluggish&amp;rev=1688175796&amp;do=diff</link>
        <description>SLUGGISH

Prerequisite: Type 1-30

The TARDIS is old and slow, struggling to
accomplish most tasks, much less accomplish
them with any speed. Database retrieval is
sluggish, circuits take extra time to kick in and
dematerialization takes forever, the machine
moaning and wheezing in an extremely noisome
manner, even for a TARDIS.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:smaller&amp;rev=1688175852&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:44:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:smaller</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:smaller&amp;rev=1688175852&amp;do=diff</link>
        <description>SMALLER ON THE INSIDE

Prerequisite: Type 1-30

The TARDIS Dimensional Stabilizer and related
Architectural Configuration Circuitry is faulty or
is one of the earliest examples of Transcendent
Dimension Technology, the practical upshot of
which is that the interior is of a finite size, and in
some cases, may not be much bigger than the
exterior, if at all.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:snap&amp;rev=1688116012&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:06:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:snap</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:snap&amp;rev=1688116012&amp;do=diff</link>
        <description>SNAP!

Prerequisite: Alien

If it spends a Story Point, the
creature makes an additional Bite attack this round.

trait:good level:minor prerequisite:alien object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:spaceship_weapons&amp;rev=1688364852&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:14:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:spaceship_weapons</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:spaceship_weapons&amp;rev=1688364852&amp;do=diff</link>
        <description>Traits for Spaceship Weapons</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:spaceships&amp;rev=1688364981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:16:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:spaceships</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:spaceships&amp;rev=1688364981&amp;do=diff</link>
        <description>Traits for Spaceships</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:special&amp;rev=1688116058&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:07:38+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:special</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:special&amp;rev=1688116058&amp;do=diff</link>
        <description>SPECIAL

Prerequisite: Alien

Sometimes aliens can do something remarkable
and odd, something that none of the other powers
and abilities listed here covers. It could be the
Weeping Angel’s ability to send its victims back
through time or the Krillitane’s ability to steal the
traits and features of the races they conquer. This
trait allows the Gamemaster to go wild and create
the odd and special powers that can sometimes
define the race.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:splintered&amp;rev=1687944166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:22:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:splintered</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:splintered&amp;rev=1687944166&amp;do=diff</link>
        <description>SPLINTERED

If a player is looking for an unconventional character to
play, they could take inspiration from Scaroth
and play someone who’s been splintered across time
and space. The character only becomes aware
of his splintered status after coming into contact with
other time travellers. In each new adventure,
the rest of the characters encounter a new incarnation
of the splintered character – and after that
encounter, that incarnation can psychically
communicate with the other ‘active’ incarn…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:spower&amp;rev=1688350152&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:09:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:spower</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:spower&amp;rev=1688350152&amp;do=diff</link>
        <description>POWER UP (X)

A spaceship with this trait takes some time to come to
full power before it can be used (be it for flight, weapons,
communication or scanning). The ship needs a number
of action rounds equal to (X) rating to come to full power,
before which it cannot be used or operated.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:spread&amp;rev=1688350700&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:18:20+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:spread</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:spread&amp;rev=1688350700&amp;do=diff</link>
        <description>SPREAD

This weapon fires a spread of shot that can easily hit
two adjacent targets at ranges less than 100 metres,
but the spread loses power quickly, dropping its
damage rating by two levels per 50 metres after that.

object:spaceship_weapon</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sradar&amp;rev=1688350327&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:12:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sradar</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sradar&amp;rev=1688350327&amp;do=diff</link>
        <description>SCAN (RADAR)

Can be used to detect objects at a distance, pinpointing
their location and range.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sreflexes&amp;rev=1687851987&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:46:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sreflexes</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sreflexes&amp;rev=1687851987&amp;do=diff</link>
        <description>SLOW REFLEXES

A character with this trait is constantly surprised by
events, unable to get a word into a conversation, last
to react in a confrontation and often hit in the face
when a ball is thrown to them.

Effect

As a Minor Bad Trait, the character always
goes last when multiple people are acting at the
same time in a round. Others will always go first.
However, as a Major Bad Trait, the character always
goes last in a round, going after everyone
else, as they try to take in all the inform…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sshielding&amp;rev=1688350242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:10:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sshielding</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sshielding&amp;rev=1688350242&amp;do=diff</link>
        <description>SHIELDING

Shields provide complete protection against beam
weapons at the cost of 1 Story Point per use.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:sss&amp;rev=1687944296&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:24:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:sss</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:sss&amp;rev=1687944296&amp;do=diff</link>
        <description>SSS AGENT

You’re a member of the Space Security Service, in the
40th Century (Technology Level 7), charged with
protecting Earth against all dangers.

Effect

Space Security Service operatives get a +1
to their Strength and Resolve, and gain a +2 bonus
when trying to intimidate or order other humans
from the Second Empire. They have the Good
Traits &#039;</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:start&amp;rev=1688365254&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:20:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:start</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:start&amp;rev=1688365254&amp;do=diff</link>
        <description>Traits

	*  Bases
	*  Characters
	*  Gadgets
	*  Spaceships
	*  Spaceship Weapons
	*  TARDIS
	*  Search all traits based on their tags - note this page takes the longest to load.

Traits that can be purchased multiple times are
marked with an asterisk (*).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:stasis&amp;rev=1688104045&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:47:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:stasis</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:stasis&amp;rev=1688104045&amp;do=diff</link>
        <description>STASIS

This gadget has the ability to deflect the flow of time
around the target, ‘freezing’ it in an impenetrable
area of ‘null time.’

Effect

As a Minor Trait, the field will hold
everything within a roughly elephant sized radius
within 10 yards of the Gadget, for 2D6x10 minutes.
This is at least late TL 7 technology and requires
one of the Gadget’s Story Points to power the field.
The Gadget may not be moved while the field is in
effect.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:steady&amp;rev=1688350370&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:12:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:steady</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:steady&amp;rev=1688350370&amp;do=diff</link>
        <description>STEADY

A ship with this trait is an unusually stable firing platform,
granting +2 to any rolls made to shoot a weapon from it.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:story&amp;rev=1688350386&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:13:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:story</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:story&amp;rev=1688350386&amp;do=diff</link>
        <description>STORY POINTS

This trait gives the spaceship a pool of Story Points that
can be used to activate the item’s Traits or spent on rolls
involving the item (actually, they can be used for any
normal Story Point expenditures as long as the item is
affected). The amount of Story Points the item has is
listed after this trait in the item’s description.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:stransmit&amp;rev=1688350490&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:14:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:stransmit</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:stransmit&amp;rev=1688350490&amp;do=diff</link>
        <description>TRANSMIT

This item transmits data over a great distance.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:stubborn&amp;rev=1687852132&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:48:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:stubborn</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:stubborn&amp;rev=1687852132&amp;do=diff</link>
        <description>STUBBORN

The character gets a +2 on Resolve rolls to resist
coercion or hypnotism.

trait:bad level:minor object:characters</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:stun&amp;rev=1688104108&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:48:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:stun</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:stun&amp;rev=1688104108&amp;do=diff</link>
        <description>STUN

Gadgets with this Trait can stun their targets, making
them inactive for a number of rounds.

Effect

As a Minor Trait the target will be stunned
for 2D6 – their Strength in Rounds. 

As a Major Trait,
they are stunned for 2D6 x their Strength in Hours
(minimum of 1).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:summon&amp;rev=1688109934&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:25:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:summon</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:summon&amp;rev=1688109934&amp;do=diff</link>
        <description>SUMMON HORDE

Prerequisite: Apocalyptic

The weapon is capable of calling down hordes of
minions seemingly out of nowhere. It might do
this by opening up random holes across spacetime,
reaching in and grabbing out whatever
forces it can find and dominate. It might be a
dimensionally transcendental carrier ship that is
only the size of a small squad carrier but actually
contains a base with enough facilities and troops
to invade a planet. Alternately, it might be a
creature that carries internal …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:swarm&amp;rev=1688116112&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:08:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:swarm</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:swarm&amp;rev=1688116112&amp;do=diff</link>
        <description>SWARM

Prerequisite: Alien

This trait is used to represent
lots of small creatures – say, a hundred crawling
Cybermites or hundreds of Vashta Nerada – where it’s
easier to treat the whole group as a single creature,
called a Swarm. The value in brackets after the Swarm
trait determines how dangerous it is – the higher the
number, the more attacking creatures there are in the
Swarm. A Swarm makes one attack roll each round, and
then makes a number of hits equal to its trait value.
Furthermore, a…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:symbiotic&amp;rev=1687848956&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:55:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:symbiotic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:symbiotic&amp;rev=1687848956&amp;do=diff</link>
        <description>SYMBIOTIC NUCLEI

The character has travelled with a Time Lord for long
enough that they’ve picked up trace elements of the
nuclei that the Time Lord and TARDIS share. This is
far more easily detectable than Artron radiation and
will mark the character out as being the companion
of a Time Lord. On the plus side, it will also mean
that the translation circuit in any TARDIS will work
for them.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:system&amp;rev=1688175945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:45:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:system</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:system&amp;rev=1688175945&amp;do=diff</link>
        <description>SYSTEM FAULT

The TARDIS has a permanent system fault due
to damage or deterioration or is simply so old
that it is missing a vital system found on all
later models. This damage or missing system
cannot be repaired or replaced without extensive
work and a great deal of time, which, strangely
enough, Time Lords never seem to have</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:systems&amp;rev=1688174134&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:15:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:systems</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:systems&amp;rev=1688174134&amp;do=diff</link>
        <description>SYSTEMS UPGRADE

As the Time Lord travels, they may occasionally
find enough down time, and interest, to
customize and improve their TARDIS. They may
still be flying around in a museum piece, but after
a bit of work it will be a far more functional one</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tagent&amp;rev=1687944568&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:29:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tagent</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tagent&amp;rev=1687944568&amp;do=diff</link>
        <description>TIME AGENT

Time Agents are special operatives of the Time
Agency, a shadowy group performing undercover
espionage work involving time travel. Little is
known of them, only that their operations spanned
the galaxies and all of time. When Jack Harkness
returned to Cardiff after the Harold Saxon encounter,
he was told that there were only seven surviving
operatives (including the renegade agents Captain
Jack Harkness and Captain John Hart). They are
usually equipped with Vortex Manipulators, and
‘…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tailored&amp;rev=1688110963&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:42:43+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tailored</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tailored&amp;rev=1688110963&amp;do=diff</link>
        <description>TAILORED REGENERATION

Prerequisite: Time Lord

The Time Lord has an intuitive control over their body
during Regeneration which allows them
to tailor their form to their liking.

Effect

Whenever the Time Lord Regenerates, they
receive D6 Picks in addition to any Redraws
or Picks they might gain as a result of their Regeneration
Roll.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:talk&amp;rev=1688112786&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:13:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:talk</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:talk&amp;rev=1688112786&amp;do=diff</link>
        <description>TALK TO EVERYTHING

Prerequisite: Psychic

There are plenty of creatures who can’t say what’s on
their mind, like animals and babies. However if you listen
carefully, and you’re just a little bit psychic, you can
communicate with them.

Effect

Talk to Everything costs 1 Character Point. It
only works when you’re at normal conversational
distance from the creature you want to talk with. Make an
Ingenuity + Resolve roll (Difficulty 15) to work out how to
chat with the baby or animal or anemone or…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tamnesia&amp;rev=1687854952&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T01:35:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tamnesia</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tamnesia&amp;rev=1687854952&amp;do=diff</link>
        <description>TEMPORAL AMNESIA

The character has been plucked out of the time
stream. This has wreaked havoc on their short
term memory (-3 to all Awareness rolls) and
almost as much damage on their long-term (-2
to all Knowledge). The character will regain the
memories the longer they stay in one place but do so
in a fractured, incomplete way. On returning to their
time, their memories will reappear instantly.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tardis&amp;rev=1688364880&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T23:14:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tardis</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tardis&amp;rev=1688364880&amp;do=diff</link>
        <description>Traits for TARDISes

Good Traits

Bad Traits</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:targeting&amp;rev=1688350404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:13:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:targeting</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:targeting&amp;rev=1688350404&amp;do=diff</link>
        <description>TARGETING SYSTEM

A built-in targeting system makes it easier to aim the
vehicle’s weapons. Any Marksman rolls made from this
vehicle gain a +2 to the attack roll. Alternatively, the
vehicle’s Story Points can be spent to add dice to the roll
or increase the level of success.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:targumentative&amp;rev=1688174931&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:28:51+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:targumentative</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:targumentative&amp;rev=1688174931&amp;do=diff</link>
        <description>ARGUMENTATIVE

The TARDIS has ideas of its own on how to go
about things and will often make life difficult for
its weary Time Lord operator, freezing controls,
slamming the door in their face, or ‘accidently’
activating the HADS system so it can sulk in the
Vortex until it gets its way. Usually, the operator
has to flatter or soothe it to get it out of its mood
and free up the controls, but some operators find
a hammer is also an effective correctional tool
when they’re really in a hurry.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tbrave&amp;rev=1688117115&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:25:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tbrave</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tbrave&amp;rev=1688117115&amp;do=diff</link>
        <description>BRAVE

Most TARDIS units take a logical approach
to the use of the HADS system,
dematerializing the moment the probability of
damage reaches 51%. This TARDIS, however,
has experienced some of the most dangerous
circumstances the universe can throw at it and
is willing to stay put until the last moment in
order to avoid abandoning its operator at an
unfortunate moment.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tcastaway&amp;rev=1687854985&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T01:36:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tcastaway</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tcastaway&amp;rev=1687854985&amp;do=diff</link>
        <description>TEMPORAL CASTAWAY

The character is from another time and place but is
now stuck in a single, unfamiliar time and place; they
have a bit of trouble adapting to their new home.

Effect

Whenever the character attempts to use
technology that is unfamiliar to their home time and
place, they take a -2 penalty on the roll. Over time, the
Gamemaster may reduce this penalty to -1 or even
0 as they become more familiar with that particular
technology. This trait cannot be taken with the Time
Traveller t…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tclairvoyance&amp;rev=1688117326&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:28:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tclairvoyance</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tclairvoyance&amp;rev=1688117326&amp;do=diff</link>
        <description>CLAIRVOYANCE

All TARDIS models use a 4-Dimensional
Interstitial Scanning Array linked to their
Exo-Chronoplasmic shells to ‘see’ the area
surrounding the Real World Interface and beyond.
Some models can even see a bit into the future...

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tconduct&amp;rev=1688174966&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:29:26+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tconduct</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tconduct&amp;rev=1688174966&amp;do=diff</link>
        <description>CODE OF CONDUCT

The TARDIS is heavily motivated to adhere to
a strict set of moral rules. This might be due
to programming, the influence of a long time
relationship with a single Time Lord operator,
or because it picked up the cultural mores of a
civilization it had spent a long time with as part of
an anthropological mission. Whatever the reason,
it not only follows the code but also tries to force
its operator and passengers to do so as well.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tcowardly&amp;rev=1688175005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:30:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tcowardly</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tcowardly&amp;rev=1688175005&amp;do=diff</link>
        <description>COWARDLY

This TARDIS has seen the worst the universe
can throw at it and the experience has scarred
it, psychologically. Now it simply wants to go
somewhere safe and stay put. Unfortunately,
life with a Time Lord is rarely safe and there is
no running back to Gallifrey anymore, so this
TARDIS has taken to retreating into the Vortex at
the least sign of trouble. This causes no end of
consternation for its operator, of course</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:teater&amp;rev=1688110005&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:26:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:teater</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:teater&amp;rev=1688110005&amp;do=diff</link>
        <description>TIME EATER

Prerequisite: Apocalyptic

These weapons eat time, both future and past
and the most powerful ones can even devour
whole timelines, their targets literally ceasing
to have ever been or to ever be. Many of them
use this energy to power themselves, running on
stolen years like a car runs on petrol.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tech&amp;rev=1688112802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:13:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tech</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tech&amp;rev=1688112802&amp;do=diff</link>
        <description>TECH SENSITIVE

Prerequisite: Psychic

Something about the character resonates when
they are in the presence of alien technology. It might
be that the energy field makes the hairs of their
neck stand on end, or they get a sick feeling in the
stomach when they touch a type of alien material.
However it manifests, when the character is in the
vicinity of alien technology they just know. The more
powerful the technology, the stronger the feeling and
the further away they can feel its presence.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:technically&amp;rev=1687849132&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:58:52+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:technically</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:technically&amp;rev=1687849132&amp;do=diff</link>
        <description>TECHNICALLY ADEPT

The character has an innate connection to technology,
and can sometimes fix things just by hitting them!
They’re skilled enough to operate and repair most
things with limited tools, taking half the time it
normally takes. Often, if the device stopped working
within thirty minutes, it can be restarted just by
thumping it. It may not last long, but long enough…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:telekinesis&amp;rev=1688112812&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:13:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:telekinesis</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:telekinesis&amp;rev=1688112812&amp;do=diff</link>
        <description>TELEKINESIS

Prerequisite: Psychic

Telekinesis, sometimes called psychokinesis, is
the power to move something with thought alone.
Just concentrating on something can make it move,
bend, float or break. This power is usually limited to
line-of-sight. That is, if the character cannot see it
(because it is too far away or in another room) they
cannot concentrate enough on the object to lift or
manipulate it (though characters with Clairvoyance
may be able to see the object psychically, though the…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:telepathy&amp;rev=1688112824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:13:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:telepathy</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:telepathy&amp;rev=1688112824&amp;do=diff</link>
        <description>TELEPATHY

Prerequisite: Psychic

Telepathy is the ability to communicate with others
through the power of the mind. Telepaths can project
their thoughts directly into someone else’s head and
they’ll hear it as if they’re speaking to them. Usually,
the person isn’t too far away, but if the character’s
Resolve is high, they could communicate to someone
up to a kilometre away or even further. Very handy if
you need to call for help!
Once a link has been established, they can hold a
short conversat…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:teleport&amp;rev=1688104140&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:49:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:teleport</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:teleport&amp;rev=1688104140&amp;do=diff</link>
        <description>TELEPORT

Teleport means the user can disappear from one
location, and instantly appear in another. This is
usually very draining on the Gadget and it will require
recharging frequently. Teleporters, or ‘Transmats’
are usually dedicated devices as it takes a lot of
processing power to not only transport the user,
but also to check the exit location is clear and avoid
any nasty materialisation mishaps. The distance
travelled is usually limited to around 400km (enough
to get from a planet’s surfac…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tengineer&amp;rev=1688112596&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:09:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tengineer</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tengineer&amp;rev=1688112596&amp;do=diff</link>
        <description>TIME LORD ENGINEER

Prerequisite: Time Lord and Technically Adept

Some Time Lords eschew the more theoretical and
philosophical sciences and concentrate,
instead, on the more practical application of technology.
Obsessed with honing their technical skills, these
inveterate tinkerers typically find themselves working to
maintain Gallifrey’s vast infrastructure or working in a
TARDIS repair bay after they graduate from the
Academy.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tface&amp;rev=1688117410&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:30:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tface</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tface&amp;rev=1688117410&amp;do=diff</link>
        <description>FACE IN THE CROWD

All but the most ancient of TARDIS Units are fixed
with a Perception Filter that encourage other
beings to ignore their presence.

Effect

The TARDIS gains a bonus to Subterfuge
rolls equal to the TARDIS’ Resolve score. All
TARDIS units of Type 30+ come with this Trait
as standard. Older TARDIS models may be
retrofitted with it by reducing their Story Point
total by 1.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tfast&amp;rev=1688117444&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:30:44+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tfast</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tfast&amp;rev=1688117444&amp;do=diff</link>
        <description>FAST HEALING

TARDIS units are slow to heal as it takes a
massive amount of energy to regenerate
lost superstructure and recalculate Block
Transfer components. This TARDIS, however, is
particularly quick healer.

Effect

The TARDIS heals 3 points of Attribute
damage per adventure instead of 1. This reduces
the TARDIS’ Story Point total by 2.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tfeel&amp;rev=1688117478&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:31:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tfeel</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tfeel&amp;rev=1688117478&amp;do=diff</link>
        <description>FEEL THE TURN OF THE UNIVERSE

Creatures of the 4th Dimension, TARDIS units
are exceptionally perceptive when it comes to the
flow of history and causality and they can use this
to aid their Time Lord operator in identifying and
solving problems with the timestream.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tforgetful&amp;rev=1688175072&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:31:12+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tforgetful</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tforgetful&amp;rev=1688175072&amp;do=diff</link>
        <description>FORGETFUL

Prerequisite: Type 1-59

There is a glitch in the TARDIS’ memory
banks, typically caused by irreversible system
degradation due to great age, that make it a bit
senile. As such, it can often forget to carry out
random bits of programmed instructions and
access to its database is spotty at best.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:threat&amp;rev=1688362802&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:40:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:threat</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:threat&amp;rev=1688362802&amp;do=diff</link>
        <description>ALIEN THREAT

There is an ongoing threat near the base. Maybe your
base is built on top of a slumbering Silurian colony.
Maybe there are Weevils in the sewers nearby, or
there’s a Carrionite church in the village down the
road. Perhaps a Sycorax survivor has targeted your
base for destruction. In any event, you face attacks
from an implacable enemy on a regular basis.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:thrill&amp;rev=1688350421&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:13:41+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:thrill</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:thrill&amp;rev=1688350421&amp;do=diff</link>
        <description>THRILL RIDE

This vehicle is flat out dangerous to drive; it is fast, lightly
constructed, with very sensitive controls. A character can
spend a Story Point to perform an extra Stunt during a
chase.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:time&amp;rev=1687849242&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:00:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:time</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:time&amp;rev=1687849242&amp;do=diff</link>
        <description>TIME TRAVELLER*

The character is experienced with the technology
and society of time periods different to their own.
The Time Traveller trait also reflects how much
travelling in time the character has done, and can be
used as a rough indicator of how much background
Artron Radiation they have picked up from travelling
the Vortex. While this isn’t actually harmful, some
alien races have been known to target individuals
that have high Artron levels to fuel or activate their
technology.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:timpulsive&amp;rev=1688175175&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:32:55+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:timpulsive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:timpulsive&amp;rev=1688175175&amp;do=diff</link>
        <description>IMPULSIVE

The TARDIS is eager, ready for action and gets
bored hanging about on worlds where there is
little or nothing exciting going on. As it tends to
experience excitement vicariously, through the
experiences of its operator, this means that it
will often ‘slightly modify’ coordinates to dump
them in ‘exciting’ situations, allow strange (but
interesting) people to see through its perception
filters and enter freely, or otherwise spice up life
for its exasperated Time Lord companion.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tinept&amp;rev=1687852209&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:50:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tinept</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tinept&amp;rev=1687852209&amp;do=diff</link>
        <description>TECHNICALLY INEPT

Technology seems to hate the character. Things
break when touched, using advanced technology is
frustrating and annoying, trying to fix technology
presents the character with a mass of wires and
welding that is so completely confusing that they
hardly know where to start.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tinexperienced&amp;rev=1688175234&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:33:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tinexperienced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tinexperienced&amp;rev=1688175234&amp;do=diff</link>
        <description>INEXPERIENCED

Prerequisite: Type 60+

This TARDIS has rarely seen use or has only been
used for a single specific purpose, such as a long
term anthropological study of a minor species
on an insignificant blue green planet in Mutter’s
Spiral.

Effect

The TARDIS suffers a -2 to its Knowledge
Skill. This Trait raises the TARDIS’ Story Point
total by 1.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tinsatiable&amp;rev=1688175387&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:36:27+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tinsatiable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tinsatiable&amp;rev=1688175387&amp;do=diff</link>
        <description>INSATIABLE CURIOSITY

The TARDIS has an almost childlike curiosity
about other places and times and, if left too long,
it will occasionally nip off for short jaunts when
its operator is away in order to slake its thirst
for knowledge. These trips can last any amount
of subjective time, with the TARDIS having
many ‘adventures’ of its own, like being
worshipped by a strange primitive tribe
it is observing or becoming caught in a
prehistoric mudslide that leaves a fossil
impression destined to blow…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tisomorphic&amp;rev=1688117537&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:32:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tisomorphic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tisomorphic&amp;rev=1688117537&amp;do=diff</link>
        <description>ISOMORPHIC CONTROLS

These lock the TARDIS so it can only be used by the
passenger Time Lord. The controls can be reset once
the TARDIS arrives at its destination, but prior to
that anyone other than the passenger trying to modify
them will receiving an electric shock (1 level of damage
per round of contact after the first). Disabling the
system requires a TL7 or higher species to make an
Ingenuity+ Technology Roll (Difficulty 18).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tloop&amp;rev=1688104203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:50:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tloop</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tloop&amp;rev=1688104203&amp;do=diff</link>
        <description>TIME LOOP

This Gadget has the ability to fold time back on itself,
trapping those inside like flies in amber, doomed to
repeat the same series of events over and over and
over again for eternity. Or until the power runs out...

Effect

For 3 Story Points, the Gadget is capable of
creating a temporary Time Loop of 2D6x10 seconds
in length, encompassing an area roughly 1 kilometre
in diameter. The Loop will last for D6 scenes and one
additional scene for every extra Story Point put into
it (the G…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tlord&amp;rev=1687944690&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:31:30+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tlord</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tlord&amp;rev=1687944690&amp;do=diff</link>
        <description>TIME LORD

The Time Lords of Gallifrey were one of the first and
most powerful civilisations in the universe. Pioneers
of time travel technology, they became self appointed
custodians of time before their fall during the Time
War with the Daleks.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tlordexperienced&amp;rev=1688110147&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:29:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tlordexperienced</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tlordexperienced&amp;rev=1688110147&amp;do=diff</link>
        <description>TIME LORD (EXPERIENCED)*

Prerequisite: Time Lord

The experienced Time Lord has been around for
centuries, gaining a vast repertoire of skills and
knowledge. Although, in gaining all of this experience,
they may have exhausted a regeneration or two in the
process.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tlucky&amp;rev=1688117638&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:33:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tlucky</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tlucky&amp;rev=1688117638&amp;do=diff</link>
        <description>LUCKY

This TARDIS has a talent at seeing a few seconds
into the future and then making lightning quick
corrections to overcome unfortunate circumstances.
Those inside the TARDIS often make the mistake of
thinking that they got lucky when, in actuality, it was
a bit of clairvoyance and quick thinking on the part
of ‘the machine.’</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tmentor&amp;rev=1687849174&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-26T23:59:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tmentor</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tmentor&amp;rev=1687849174&amp;do=diff</link>
        <description>TIME LORD MENTOR

One, or in fact, all the characters have attracted
the attention of a Time Lord, either as students,
colleagues or those funny little hairless ape things
from Earth that just seem to get everywhere these
days. The Mentor will turn up when they feel like it,
drag the characters off on adventures and make a
general nuisance of themselves. Which, let’s face
it, is something every Time Lord we’ve ever met
excels at. In the game, this can be played in one of
two ways. Either sit dow…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tough&amp;rev=1687849285&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:01:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tough</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tough&amp;rev=1687849285&amp;do=diff</link>
        <description>TOUGH

Not everyone can take a punch on the nose and brush
it off as if nothing had happened. Few people can
take getting shot or starved, tortured or wounded in
the course of their everyday lives. However, people
with the Tough trait are used to the adventure, can
take the knocks and brush them off.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:toutsider&amp;rev=1688110879&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:41:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:toutsider</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:toutsider&amp;rev=1688110879&amp;do=diff</link>
        <description>OUTSIDER (Time Lord)

Prerequisite: Time Lord

This Time Lord rejected the staid lifestyle and effete
snobbery of society in the Citadel and exiled themselves
into the wilds of Gallifrey, abandoning technology and
learning to survive without it.

Effect

The Time Lord is strong, tough and self
sufficient, gaining a +1 Strength and Resolve and
+1 to both the Craft and Survival skills, but -1 to
Technology. They are also assumed to have the
Time Traveller Trait for Tech Levels 1 and 2. Their statu…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tphobia&amp;rev=1688175604&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:40:04+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tphobia</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tphobia&amp;rev=1688175604&amp;do=diff</link>
        <description>PHOBIA

For whatever reason, the TARDIS has a
primal fear of something. It could be a type of
environmental factor, like water, fire or lightning,
or it could be a type of creature, like Daleks
or even butterflies. It could even be a type of
situation or place, like a battlefield or swamps.
Whatever the case, the TARDIS will do a scan of
the landing area and if it detects the object of its
Phobia, it will materialize as far out of sight of it
as possible, and it will tend to activate the HADS
sy…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tpsychic&amp;rev=1688117742&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:35:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tpsychic</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tpsychic&amp;rev=1688117742&amp;do=diff</link>
        <description>PSYCHIC

A TARDIS gets inside your head. This is essential
to its function as it helps the operator to run
the ship, translate alien thought patterns into
recognisable speech, monitor potential threats
and perform many other tasks that help to
streamline the lives of its occupants.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:track&amp;rev=1688104233&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:50:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:track</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:track&amp;rev=1688104233&amp;do=diff</link>
        <description>TRACK

The Track trait means the Gadget can find things for
you. As a Minor Good Trait it can locate the target
as long as it is on the same planet, by showing
the operator how close they are and guiding them
towards it. As a Major Good Trait the device can find
the quarry anywhere in the universe, able to offer
coordinates to its general whereabouts where it can
be tracked on the ground as with the Minor Good
Trait.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tractor&amp;rev=1688174390&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:19:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tractor</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tractor&amp;rev=1688174390&amp;do=diff</link>
        <description>TRACTOR BEAM

The final stage of retrieving a TARDIS is guiding it
into land at one of the Courtrooms. Once the TARDIS
has materialised in the same space and time as the
station, the tractor beam is activated. The operator
has to make an Ingenuity + Technology roll at a difficulty
determined by the size of the object being
pulled in to ensure it’s grabbed successfully. Once
it’s in place, the Time Scoop activates one last time,
dropping the TARDIS into place, dematerialising then
materialising t…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:trade&amp;rev=1688116214&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:10:14+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:trade</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:trade&amp;rev=1688116214&amp;do=diff</link>
        <description>TRADE VALUE

Prerequisite: Alien

The organism has some special value as a
commodity.

Effect

As a Minor Trait, the creature is a source of
food, basic clothing or has some aesthetic value.

As a Major Trait, this food, clothing or aesthetic
value is particularly high due to unique properties,
rarity or both.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:training&amp;rev=1688362673&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:37:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:training</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:training&amp;rev=1688362673&amp;do=diff</link>
        <description>TRAINING

Your base includes a gym, a firing range, and other
training facilities. Between missions, you’re busy
honing your skills.

Effect

As a group, you receive 3 bonus Story Points
every adventure that can be used by a character in
any situation where their physical or martial training
may be of benefit.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:traitor&amp;rev=1688363019&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:43:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:traitor</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:traitor&amp;rev=1688363019&amp;do=diff</link>
        <description>TRAITOR

There’s an enemy among you. Someone in the group
is a traitor, working for another organisation (like
Torchwood) or for an alien power (like the Master or
the Krillitane). This traitor is undercover, hiding their
secret goals from you. One day in the future, when the
time is right, they will betray you.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:trample&amp;rev=1688116279&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:11:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:trample</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:trample&amp;rev=1688116279&amp;do=diff</link>
        <description>TRAMPLE

Prerequisite: Alien and Size Huge or Colossal

The creature walks over smaller
creatures. It inflicts Strength damage on all creatures
that it runs over. Characters can dodge a trample
attack with a successful Coordination + Athletics. This
trait costs a Story Point to use.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:trance&amp;rev=1688112607&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:10:07+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:trance</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:trance&amp;rev=1688112607&amp;do=diff</link>
        <description>TRANCE

Prerequisite: Time Lord and Psychic

Trance is a Special Trait, requiring the character
to already have the Time Lord and Psychic Traits.
Trance costs 2 points. The Time Lord must either pay
a story point or Roll Resolve + Survival (Difficulty 16)
to enter a trance in which they can see the current
location of their past self relative to their position in
time. Once located, the Time Lord sees and hears
everything their previous incarnation does but at
wildly variable levels. Sounds beco…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:transformation&amp;rev=1688105903&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:18:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:transformation</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:transformation&amp;rev=1688105903&amp;do=diff</link>
        <description>TRANSFORMATION

Rather than directly harm a user, some Gadgets
have the side-effect of slowly transforming them into
something else.

Effect

This is a variation on the Infection Alien Trait.
If the character uses the Gadget without wearing
some form of protection, then the Gadget transforms
the character.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:transmit&amp;rev=1688104276&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:51:16+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:transmit</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:transmit&amp;rev=1688104276&amp;do=diff</link>
        <description>TRANSMIT

Transmit is a general Gadget Trait that means
the device can pick up and/or send out signals,
from picking up radio or phone transmissions, to
intercepting calls, blocking the transmissions of
a teleporter, or something similar. It can be used
anywhere that signals are transmitted or received to
block, listen in or alter the message. To use the Gadget
like this will require an Ingenuity + Technology roll, the
Gamemaster deciding the Difficulty depending
upon the signal being intercepte…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:transmute&amp;rev=1688104316&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:51:56+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:transmute</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:transmute&amp;rev=1688104316&amp;do=diff</link>
        <description>TRANSMUTE

The Gadget is capable of rearranging itself to produce
a different effect. A sword may become a crowbar or
a rifle may become a shield.

Effect

Only one Good Gadget Trait may be operable
at any given time – it takes one round to change
the Gadget from using one trait to another as the
Gadget ‘reassembles’ itself (in combat, the character
wielding the Gadget may perform another action
during this reassembly, such as Talk or Run). All
Good Gadget Traits tied to Transmute must take the
…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:travel&amp;rev=1688104354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:52:34+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:travel</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:travel&amp;rev=1688104354&amp;do=diff</link>
        <description>TRAVEL

The Gadget is able to transport people from place
to place. Usually this means that the Gadget is a
vehicle, although it also may be a portal or ‘magical’
object.

Effect

As a Minor Good Trait, the Gadget is able to
move across land or water.
By purchasing the Flight, Environmental or Vortex
traits in conjunction with this trait, the Gadget can
operate further afield still, such as underwater, in
the air or through time and space!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:treacherous&amp;rev=1688110041&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:27:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:treacherous</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:treacherous&amp;rev=1688110041&amp;do=diff</link>
        <description>TREACHEROUS

Prerequisite: Apocalyptic

The weapon is dangerous to handle, beyond even
the level of danger normally associated with
utilizing Time War Weaponry. It actively radiates
baleful energies, feeds on the user, or otherwise
causes massive damage to those who would dare
to wield it.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:treads&amp;rev=1688350508&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:15:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:treads</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:treads&amp;rev=1688350508&amp;do=diff</link>
        <description>TREADS

This vehicle has treads, allowing it to roll over most land
terrain and small obstacles, but making it slow and
ungainly, levying a -2 penalty to any rolls made to drive
it.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tresourceful&amp;rev=1688117869&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:37:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tresourceful</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tresourceful&amp;rev=1688117869&amp;do=diff</link>
        <description>RESOURCEFUL POCKETS

Having massive interiors with numerous storage
spaces, TARDIS units are typically chock-a-block
with all manner of odds or ends, but it is the
Utility Room just off the main console room that
is filled with all the most important equipment.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:trick&amp;rev=1688174453&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:20:53+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:trick</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:trick&amp;rev=1688174453&amp;do=diff</link>
        <description>TRICK

The TARDIS and its operator have such a deep
understanding of each other that the Time Lordose the
use of the Telepathic Translation Field
(although the Translation Circuit will still be
functional and available via the Communications
Console for manual translations).As the Time Lord
travels, they may occasionally
find enough down time, and interest, to
customize and improve their TARDIS. They may
still be flying around in a museum piece, but after
a bit of work it will be a far more func…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:troops&amp;rev=1688362701&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:38:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:troops</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:troops&amp;rev=1688362701&amp;do=diff</link>
        <description>TROOPS

Your base has a barracks and plenty of soldiers.
Not every UNIT base is full of soldiers; an isolated
listening post or research station might have only a
handful of guards.

Effect

There is a large supply of manpower on the
base. The characters have plenty of back-up in a
firefight, and can call on other soldiers to serve as
scouts or guards.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:trouble&amp;rev=1688363053&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:44:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:trouble</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:trouble&amp;rev=1688363053&amp;do=diff</link>
        <description>TROUBLE AT THE TOP

There are problems with the chain of command
in your base. Maybe your superior officers are
incompetent, or do not trust you, or maybe they are
ambitious and demand the impossible from you.
Maybe some politicians are interfering in UNIT’s
mission or the local population objects to UNIT’s
presence.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:true&amp;rev=1687849319&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:01:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:true</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:true&amp;rev=1687849319&amp;do=diff</link>
        <description>TRUE CONNECTION

The character has a deep, positive connection to another
person that can help them in crisis situations. Parents
might have such a connection for their children, or lovers
for their partners, or it might develop between life-long
friends.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:trun&amp;rev=1688117909&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:38:29+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:trun</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:trun&amp;rev=1688117909&amp;do=diff</link>
        <description>RUN FOR YOR LIFE!

This TARDIS has spent a lot of time running
away from ‘very bad things,’ and has a knack for
shaking off pursuit.

Effect

The TARDIS gains a +1 Bonus to Speed
when fleeing. If being pursued through the
Vortex, by Wake Shadowing or other means,
it receives a +3 bonus on any roll to shake
pursuers. This Trait reduces the TARDIS’ Story
Point total by 1.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tsense&amp;rev=1688174065&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:14:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tsense</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tsense&amp;rev=1688174065&amp;do=diff</link>
        <description>SENSE OF DIRECTION

This Trait represents the TARDIS Homing System
which allows it to home in on various types of
signals. It also has a store of D6 Homing Beacons
which may be used to find one’s way back to the
TARDIS, no matter how far away or how well
disguised it is.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ttelepathy&amp;rev=1688174225&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:17:05+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ttelepathy</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ttelepathy&amp;rev=1688174225&amp;do=diff</link>
        <description>TELEPATHY

The Telepathic Circuits allow the TARDIS to
‘communicate’ with its operator and others.
Without it, a Time Lord would have greater
difficulty operating and repairing the TARDIS and,
in addition, would be reduced to learning alien
languages the hard way.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:ttough&amp;rev=1688174334&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:18:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:ttough</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:ttough&amp;rev=1688174334&amp;do=diff</link>
        <description>TOUGH

This TARDIS unit is particularly resilient due to
intentional dimensional hardening or because of
peculiar coral build-up, similar to scarring, that
has resulted from previous damage.

Effect

Reduces the amount of damage
sustained by the TARDIS by 2 points, after any
other affects, like Armour and Force Fields, are
taken into account.
This Trait reduces the TARDIS’ Story Points by 1.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tunlucky&amp;rev=1688175981&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:46:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tunlucky</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tunlucky&amp;rev=1688175981&amp;do=diff</link>
        <description>UNLUCKY

The TARDIS is slightly out of tune with the flow
of the universe and seems to be forever behind
the curve of events. This hampers its ability
to work with its operator to achieve the best
results where its functions are concerned. To the
operator and passengers, this might seem like a
string of bad luck, but in reality, it is the result of
errors on the part of a machine that works in 4
dimensions</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:turbo&amp;rev=1688350528&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:15:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:turbo</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:turbo&amp;rev=1688350528&amp;do=diff</link>
        <description>TURBO-BOOSTERS

The vehicle has extra boosters that feed more power to
the engines. By spending a Story Point, the pilot can
increase the vehicle’s Speed by +4 for one action or
chase round.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tvortex&amp;rev=1688174509&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:21:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tvortex</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tvortex&amp;rev=1688174509&amp;do=diff</link>
        <description>VORTEX

The TARDIS is a creature of the Vortex, designed
and grown to step into the swirling maelstrom
and return again safely. This takes massive
amounts of energy, however, and after a great
deal of use, a TARDIS may have to recharge
its batteries, either through the Dynamorphic
Generators converting power from the Eye of
Harmony on Gallifrey, or after the Time War,
by opening up the engines on top of a temporal
power source, like the Cardiff Rift or, in an
emergency, using the Time Lord’s own…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:twell&amp;rev=1688174628&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:23:48+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:twell</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:twell&amp;rev=1688174628&amp;do=diff</link>
        <description>WELL TRAVELLED

Prerequisite: Type 1-59

The TARDIS has seen many alien worlds and
possibly even an alternate dimension or a
parallel world or two.

Effect

The TARDIS gains 3 extra skill points to
spend on new or existing skills. This reduces the
TARDIS’ Story Point total by 1.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:tyres&amp;rev=1688350442&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:14:02+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:tyres</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:tyres&amp;rev=1688350442&amp;do=diff</link>
        <description>TYRES

This vehicle rides on tyres, allowing it to traverse most
land terrain save those that are particularly soft or
muddy.

object:spaceship</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unadventurous&amp;rev=1687855318&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T01:41:58+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unadventurous</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unadventurous&amp;rev=1687855318&amp;do=diff</link>
        <description>UNADVENTUROUS

The idea of exploring or seeing the world and the
universe just doesn’t seem to appeal. Why spend money
travelling across the world when you don’t
have anything to show for your expense afterwards
except some trinkets and fading photographs?
Sometimes, it’s just laziness, fatigue or bad
experience, but either way the excitement and thrill
of travelling or experiencing the new just isn’t there,
or has faded.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unattractive&amp;rev=1687855380&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T01:43:00+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unattractive</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unattractive&amp;rev=1687855380&amp;do=diff</link>
        <description>UNATTRACTIVE

For every stunningly gorgeous individual there are
those whose faces do not launch a thousand Jathaa
Sungliders or stop traffic on the New New York
motorways (unless that face is the Face of Boe).
They’re not necessarily ugly or hideous, but their
looks may hinder when it comes to some social
situations.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:uncommunicative&amp;rev=1687856435&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:00:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:uncommunicative</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:uncommunicative&amp;rev=1687856435&amp;do=diff</link>
        <description>UNCOMMUNICATIVE

You are unable to use human speech, making it hard
to communicate with any but your own species. As a
minor trait you can still understand human speech, but
needs some sort of device to be able to communicate
effectively. 

As a major trait you have no conceptual
commonality with normal speech, making you unable
to understand or communicate with others. No
device is able to accurately translate for you, making
you reliant on some form of intelligent interpreter.
Characters with …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:uncreative&amp;rev=1687856473&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:01:13+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:uncreative</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:uncreative&amp;rev=1687856473&amp;do=diff</link>
        <description>UNCREATIVE

The character lacks the creative spark to ‘think
outside the box’ and think of creative ways to
approach a situation. The character doesn’t handle
new situations well and relies on past experiences or
wisdom to approach problems.

Effect</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unfamiliar&amp;rev=1688105950&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:19:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unfamiliar</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unfamiliar&amp;rev=1688105950&amp;do=diff</link>
        <description>UNFAMILIAR INTERFACE

Whether due to a different philosophy of design or
due to alien biology, the Gadget’s interface is not
intuitive to the operator.

Effect

As a Minor Bad Trait, the Gadget is simply
awkward to use – a UNIT soldier may have to hold a
laser pistol designed for a larger creature like a rifle.
The character has a -2 penalty on any attempts to
use the Gadget.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unfeeling&amp;rev=1687944813&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:33:33+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unfeeling</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unfeeling&amp;rev=1687944813&amp;do=diff</link>
        <description>UNFEELING

The character is emotionless.

They’ve got a -4 penalty to any Social Conflict that
hinges on their understanding of this thing you
humans call love (or fear, or doubt, or jealousy, or
happiness, or good, or evil, or anything else that
only makes sense to Ephemerals).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unlucky&amp;rev=1687857022&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:10:22+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unlucky</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unlucky&amp;rev=1687857022&amp;do=diff</link>
        <description>UNLUCKY

Call it a curse, call it chance, but fortune hasn’t
smiled for a while. The traffic lights turn red whenever
approached, the character pressed the wrong button on
the control panel and shorted the autopilot or their
attempt at being diplomatic has resulted in insulting
the city’s patron and her entire family.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unreliable&amp;rev=1688105999&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:19:59+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unreliable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unreliable&amp;rev=1688105999&amp;do=diff</link>
        <description>UNRELIABLE

The Gadget doesn’t always work.

Effect

A character using this Gadget needs to make
a Good result or better in order for the Gadget to
work.

Note

This trait may only be taken if the Gadget
requires a skill roll to use.

trait:bad level:minor object:gadgets</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unstable&amp;rev=1688106081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T23:21:21+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unstable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unstable&amp;rev=1688106081&amp;do=diff</link>
        <description>UNSTABLE

The Gadget is made of volatile materials. It could
explode at any time.

Effect

Once per scene, or at any point when the
character holding the Gadget is jostled or shaken,
roll two dice. If the result is doubles then the Gadget
explodes.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unstoppable&amp;rev=1688110081&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:28:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unstoppable</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unstoppable&amp;rev=1688110081&amp;do=diff</link>
        <description>UNSTOPPABLE FORCE

Prerequisite: Apocalyptic

The weapon emits a damaging force that cannot
be countered by any known defence, due to its
transdimensional, temporal and/or unstoppable
destructive power. What it hits, it destroys...

Effect

By expending 1 Story Point, the weapon
delivers an ‘L’ result that instantly destroys any
target within a 3D6 meter radius, regardless of
Attribute Levels, Hit Capacity, or Traits of any
kind. It can expand the radius of the blast by a
factor of 10 for every …</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:unthreatening&amp;rev=1687849366&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:02:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:unthreatening</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:unthreatening&amp;rev=1687849366&amp;do=diff</link>
        <description>UNTHREATENING

You are not seen as a threat. In fact, you are
automatically assumed not to be a physical threat
when the fists or bullets fly. It is common for the
Victorians to think this of women, but also the young
or the hopelessly academic might be overlooked as
well. Whenever combat breaks out, as long as you
don’t participate, you will be left alone and ignored.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:uploaded&amp;rev=1687944885&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:34:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:uploaded</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:uploaded&amp;rev=1687944885&amp;do=diff</link>
        <description>UPLOADED CHARACTER

The character&#039;s personality has been uploaded onto a
computer chip. These chips can then be inserted into an
android to give the personality a body again. An
uploaded character counts as a Robot, but must pay two
extra Character Points for the trait. The advantage is
that the character can be placed in a new body if
needed. For example, a character could be
immediately given a new body if her old one was
destroyed, or she could have a ‘wardrobe’ of android
forms that she swap…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:upper&amp;rev=1687857126&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:12:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:upper</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:upper&amp;rev=1687857126&amp;do=diff</link>
        <description>UPPER CLASS/MIDDLE CLASS/LOWER CLASS

Each class does things in a slightly different way. The
upper class have their balls and the lower class their
‘knees ups’. Knowing which fork to use or how not to
look the local gangster in the eye are both forms of
etiquette. However, if you are used to one and not the
other you will run into problems.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:vampire&amp;rev=1687945125&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:38:45+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:vampire</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:vampire&amp;rev=1687945125&amp;do=diff</link>
        <description>VAMPIRE

Vampire Player Characters:

	*  Vampires gain +3 to their Strength.
	*  Vampires get all those nice Vampire traits, with the exception of Enslaved – a player character Vampire is assumed to have broken free of the control of its master. They instead gain</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:vborn&amp;rev=1688111783&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T00:56:23+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:vborn</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:vborn&amp;rev=1688111783&amp;do=diff</link>
        <description>VORTEX BORN

Prerequisite: Time Lord

The Time Lord has an innate and conceptual
understanding of time that astounds even other
Time Lords.

Effect

The Time Lord may Reroll a failed test
involving Time or Time Travel. In addition, when a
misjump occurs, they recieve one Reroll to use on
the Misjump Type or Misjump Results tables.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:vehicle&amp;rev=1688362741&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:39:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:vehicle</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:vehicle&amp;rev=1688362741&amp;do=diff</link>
        <description>VEHICLE POOL*

Your base has a large vehicle garage, and you’ve got
access to lots of vehicles.

Effect

Every UNIT base has a few jeeps and trucks,
but this trait gives lots, as well as one ‘special’
vehicle. Choose one type of vehicle from the following
list every time you take this Trait.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:veteran&amp;rev=1687944849&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:34:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:veteran</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:veteran&amp;rev=1687944849&amp;do=diff</link>
        <description>UNIT VETERAN

UNIT Veteran is a special trait, costing 4 Character
Points. You’ve been part of UNIT for many years, and
have seen things that you can’t quite believe. Dalek
attack-ships hanging in the skies over Earth, plastic
duplicates, time-travelling dinosaurs, dimensional
rips, and a madman in a blue box. You’ve seen it
all. You’ve got the benefits of Brave and Voice of
Authority, plus you can take either Five Rounds Rapid
or Rank (Major). Furthermore, your experience with
past alien encoun…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:visionary&amp;rev=1688112617&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T01:10:17+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:visionary</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:visionary&amp;rev=1688112617&amp;do=diff</link>
        <description>VISIONARY

Prerequisite: Time Lord and Resolve of 5

Some Time Lords look into the Untempered Schism
and run away. Some go mad. An even rarer few
have their minds opened to the infinite complexity
of time and space (which makes them run away and
go mad). These exceptionally unique Time Lords
are known as Visionaries, the prophets of Gallifrey,
and they are able to ‘see’ the threads of fate and
destiny with far more clarity than any other Time Lord.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:voice&amp;rev=1687849404&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:03:24+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:voice</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:voice&amp;rev=1687849404&amp;do=diff</link>
        <description>VOICE OF AUTHORITY

The character has the air of command about
them, possibly from being a figure of authority – a
doctor, politician, military commander or a police
constable – or they may have an aura of intelligence
or experience that inspires people to listen and
trust their judgement. This is especially handy when
trying to clear an area because of some approaching
danger, to order people about or simply try to gain
their trust.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:vortex&amp;rev=1687945201&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:40:01+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:vortex</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:vortex&amp;rev=1687945201&amp;do=diff</link>
        <description>VORTEX

The Space-time Vortex is a swirling maelstrom that
requires great knowledge and skill to navigate. The
character may not have access to a TARDIS, Vortex
Manipulator or another time travel device, but they
have experience in travelling through the Vortex and
are familiar with its dangers.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:wandering&amp;rev=1688363166&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T22:46:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:wandering</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:wandering&amp;rev=1688363166&amp;do=diff</link>
        <description>WANDERING CIVILIANS

Your base is not a secure environment. It might be
located in a very public place, or have a lot of visitors.
In an emergency, you will have to deal with numerous
civilians right in the line of fire.

Effect

Any crisis or attack on the base will endanger
lots of civilians. The characters have to protect these
civilians while dealing with the bigger problem.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:wanted&amp;rev=1687857205&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:13:25+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:wanted</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:wanted&amp;rev=1687857205&amp;do=diff</link>
        <description>WANTED

You are actively hunted by a group. They may believe
you have committed a crime, but they might just as
easily want to worship you as the chosen one. Either
way, you don’t want them to catch up with you.

Effect

As a Minor Bad Trait the group will sometimes
come across you, but they have limited resources and
are unable to send a large force to bring you in.
As a Major Trait the group are very powerful, and if
they catch up with you, you are as good as captured.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:war&amp;rev=1688174559&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T18:22:39+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:war</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:war&amp;rev=1688174559&amp;do=diff</link>
        <description>WAR MACHINE

This TARDIS was built or adapted to be used in
a Time War and is armed with various Temporal
Weapons and Defences. This call to war goes
deeper than equipment load-out, however, and
the machine sees everything from a tactical
point of view, treating every time and place as a
potential battlefield.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:weakness&amp;rev=1687857286&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T02:14:46+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:weakness</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:weakness&amp;rev=1687857286&amp;do=diff</link>
        <description>WEAKNESS*

The Weakness trait reflects a single area where the
character is susceptible to harm or temptation. This
could be anything from an allergy like hay fever or
wasp stings (not so good when fighting giant wasps!),
to being weak willed and susceptible to mind control,
or suffering from occasional - but paralysing - drive
glitches.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:weapon&amp;rev=1688104388&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:53:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:weapon</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:weapon&amp;rev=1688104388&amp;do=diff</link>
        <description>WEAPON

Gadgets with this Trait have some sort of weapon
built into them.

Effect

For a Minor Trait, the weapon is simply a
blade attachment, a heavy clubbing end or some
other enhancement that allows the gadget to be
used in melee combat, adding +2 to the unarmed
damage of the wielder.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:weld&amp;rev=1688104422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:53:42+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:weld</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:weld&amp;rev=1688104422&amp;do=diff</link>
        <description>WELD

The Weld trait covers all sorts of incendiary uses;–
the Gadget can be used to burn something, cut
through thin substances or even solder and weld
small items together. While the trait doesn’t give the
task any bonuses, it works as a great multi-purpose
tool for all your sealing and cutting requirements!</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:well&amp;rev=1687849434&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-27T00:03:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:well</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:well&amp;rev=1687849434&amp;do=diff</link>
        <description>WELL MANNERED

You know how to behave in polite society and how to
engage in mannered small-talk. You know when to
speak, when to listen and how to address those you
speak to. You gain a +2 bonus when trying to fit in or
use charm in well to do society.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:werewolf&amp;rev=1687945369&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-28T02:42:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:werewolf</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:werewolf&amp;rev=1687945369&amp;do=diff</link>
        <description>WEREWOLF

Werewolf is a Special Good trait costing 5
character points. Those touched by the moon
surrender to their bestial nature when bathed
in its light. The nature of Werewolves might
vary from creature to creature, but Mags is
reasonably typical, if a little sensitive. The Doctor
will encounter another type of Werewolf later on
when his travels take him to Scotland (see Tooth
and Claw in The Tenth Doctor Sourcebook).</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:wicked&amp;rev=1688104458&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:54:18+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:wicked</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:wicked&amp;rev=1688104458&amp;do=diff</link>
        <description>WICKED

The Gadget is a melee weapon that does much more
damage than normally attributed to a weapon of that
type.

Effect

As a Minor Good Trait, the Gadget does an
additional 2 damage when used as a melee weapon
due to its exceptional hardness, sharpness, or other
property.</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:worship&amp;rev=1688116391&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-30T02:13:11+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:worship</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:worship&amp;rev=1688116391&amp;do=diff</link>
        <description>WORSHIP FIELD

Prerequisite: Alien

The alien, when they have no worshippers, to ensure
they don’t go hungry, forces that faith on unsuspecting
and unwilling targets. The alien uses a form of
Possession to replace a target’s existing faith with their
own. The alien is surrounded by a ‘Worship Field’, an
effect that extends to an area roughly the size of a few
city blocks. This is passive and instinctual for the alien,
but through an effort of will the field can be extended
further for a time.…</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:wslow&amp;rev=1688350652&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-07-02T19:17:32+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:wslow</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:wslow&amp;rev=1688350652&amp;do=diff</link>
        <description>SLOW

The weapon is slow to reload or recharge and can only
be fired once per action round.

object:spaceship_weapon</description>
    </item>
    <item rdf:about="https://www.matrix.curufea.com/doku.php?id=traits:zap&amp;rev=1688104494&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2023-06-29T22:54:54+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>traits:zap</title>
        <link>https://www.matrix.curufea.com/doku.php?id=traits:zap&amp;rev=1688104494&amp;do=diff</link>
        <description>ZAP

The Zap Trait turns the Gadget into a ranged weapon.
As a Minor Good Trait it has two versions: either the
Zap does 4/L/L damage on people, or it does 4/8/12
damage but can also make things explode and burn.
As a Major Good Trait it also has two versions: either
the Zap can hit multiple targets standing close
together with a single shot, or it is strong enough
that it can blast vehicles or even spaceships. If you
are creating a Gadget with the Zap trait, remember
the Doctor’s stance on weap…</description>
    </item>
</rdf:RDF>
