The collation of contributions by players, users and writers of the Cubicle 7 roleplaying game: Doctor Who - Adventures in Time and Space Getting a lot of spammers on the site, so I'll be closing user registrations until I can work out some kind of scheme to keep them out.

ADVENTURE IN YOUR HOME TOWN

By whichdoctor

The Doctor: You think you've been everywhere in this funny ol' world and then you land in a place like Bartlesville, Oklahoma.

An adventure set in your home town can lead to some exciting possibilities. Besides the obvious fun of causing mayhem in familiar locations, there is also the opportunity for the players to role-play as themselves.

A LITTLE PIECE OF HOME

By Craig Oxbrow

TARDIS sensors, chronal energy detectors, or the sharp eyes of a visitor from the future notice something amiss in the Tate Modern's new exhibition of work by emerging artists. One of a series of "found object mash-up" sculptures is actually a broken 26th Century ray shield emitter, an anti-laser defence from the frontline of the Antares Campaign. So what's it doing here?

WE DON’T KNOW HE’S THE DOCTOR, BUT WE DO REALLY… BUT WE DON’T…

By Null and Void

The Grand Xenevia Intergalactic Hotel and Conference centre is the most exclusive resort in several galaxies, and offers not only state-of-the-art conference facilities, a luxury hotel, and a casino, but also the very latest and best in security and privacy. Therefore, it is a natural neutral meeting ground for some of the highest level multi-species negotiations and diplomatic missions in the universe, including the peace conference.

WE DON’T KNOW HE’S THE DOCTOR, BUT WE DO REALLY… BUT WE DON’T…

By knasser

I'd quite like to do a Doctorless campaign of the Find a TARDIS tradition. I want a Time Lord there in the background and what I'm planning to do is having a locked or force-fielded room in which the unconscious Time Lord owner of the TARDIS resides, like a zero room or similar. Either the PCs will be able to see into the room and make out the figure, or else I'll provide clues in some other way that there is someone frozen in there.

WAYFARER

By solas

USS INFINITY

By blaster219

UNIT CRASH TEAMS

By GMSkarka

---------------------------------------------
EYES ONLY
DIAMOND ALPHA CLEARANCE

TO: S.G. BAN KI-MOON
FROM: GENERAL SIR ALISTAIR GORDON LETHBRIDGE-STEWART, UNIT D-OPS

RE: CRASH TEAMS

Following on from our previous discussion of 28 DEC (ATTACHED
FILE REF: "NAISMITH/SAXON INCIDENT"), I am officially
recommending the formation of specialized investigation and 
containment teams operating under UNIT direction, yet distinct 
from its command structure. These Critical Response And Special 
Handling teams (hereafter "CRASH Teams") shall be UNIT's first 

TORCHWOOD 4 – BERMUDA TRIANGLE

By badwolf

I am thinking about starting an online campaign based on the missing Torchwood (Branch 4). It would be centred on Bermuda with a time space rift located in the centre of the Bermuda Triangle. This explains the numerous lost ships, planes, ghost ships, and other high strangeness associated with the region. Bermuda also being a British colony would put it under Torchwood jurisdiction.

TIDES AND TIME

By Null and Void

THE THIEVES OF TIME

By philibusted

I've posted this around the net a few places, but am still a bit lost of my slowly developing idea; unfortunately, I'm a bit stuck.

I'm using the same basic background idea to run two different games. One is your (slightly darker but likely) bog standard Doctor Who, Time Lords, Aliens, Companions and adventures, built around a theme.

The other is about a team of UNIT investigators.

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