The collation of contributions by players, users and writers of the Cubicle 7 roleplaying game: Doctor Who - Adventures in Time and Space Getting a lot of spammers on the site, so I'll be closing user registrations until I can work out some kind of scheme to keep them out.

MARSPUNKS

By sheliakbob

The setting is Mars well into the future. Humankind has heavily colonized the Red Planet and the indigenous Ice Warriors are either segregated away from the humans in bivouacs or live in low income ghettos. The Martian colonies look remarkably like the London Underground, redressed without train tracks with futuristic message boards and holograph advertisements.

The main areas look like a huge mall, with a hologram sky. The Mars Pride movements have forced them to substitute the salmon-pink of Mars' sky for the usual Earth-blue three days out of the week.

MAROONED OFF VESTA

By burningskies

I’ve been reading a collection of Isaac Asimov short stories and came across one that would be very playable as a DW adventure. There are no aliens involved and minimal (or no) fighting. The story is called “Marooned off Vesta” and was written by Asimov in 1939.

LOVE BOAT

By mrfinch (edited by misterharry)

Subtitled: The Twelve Doctors - A Christmas Story.

Welcome to the "Atlantic King". You are on Christmas vacation on a cruise liner, from New York, through the Bermuda Triangle to England (your home). Don't loose your plan and the location of your cabin! The boat has bars, pools (indoor and outdoor), restaurants, casinos, etc. [Player may also be member of the crew!]

LOCKED IN THE TARDIS

Posted by zebaroth:
The players are locked inside the TARDIS with a just regenerated Time Lord who is unconscious. Any ideas?

Reply by Craig Oxbrow:
According to The Christmas Invasion, with the Time Lord out of action the translation effect fails - so this could mean PCs from different times and places unable to understand each other.

KINGS OF THE LOST WORLD

By Null and Void

The TARDIS is on its way elsewhere when the vortex suddenly becomes rather rough... in fact, the TARDIS is spun violently around and is caught in an inescapable undertow of temporal energies. It is jettisoned through a spacetime scar similar to the Cardiff rift... a wound left over from the Time War.

JIHAD OF THE CYBERMEN

By izlear

Last night I was reading the Cybermen/Dalek Thread and I was thinking of new ways of using the Cybermen. One poster brought up a great point, that in the early days they were about Converting, not conquering and I wanted to take that a little further.

I thought about other things that convert and I thought about churches and religions. This got me thinking of the Cybermen as a fanatical group. Lone Cybermen preaching the word of Conversion in a crowded alien city street. It is a different take on them, so I am playing with some ideas.

IZLEAR’S ADVENTURE IDEAS

By izlear

Idea 1
There has been an deep archaeological dig. Very deep. It is essentially a cavern. Anyone who goes down takes a large elevator down to the site.

INTO THE LEVIATHAN’S MAW

By Craig Oxbrow

1492 AD, and Spain's fortunes rest on the success of Christopher Columbus. But rival kingdoms seek to crush this new empire before it begins, and one is backed by forces from out of time and space.

A group of time travellers arriving in Palos de la Frontera to see the fleet off are caught up in the panic when another ship hits the shore, a wreck guided in by a single crewman who babbles about "a monster 'neath the waves, longer than the ship itself!"

IN THE DOCTOR’S WAKE – DORABELLA

From the Allgeektout blog (link posted by Siskoid)

One of the first sets of adventure seeds that I wrote were about what happens to the people that the Doctor changes after he’s left. Recently, I happened to have come up with a few more ideas, so I thought it might be nice to do a follow-up post. Here’s one more Doctor Who adventure seed, post-Doctor.

[Note: This assumes you've seen the first couple of weeks of the new series of Doctor Who. I've put the seed after the jump for the benefit of those who haven't.]

Dorabella

HOW OLD IS THE DOCTOR? AN INTERESTING SCENARIO HOOK

From the Wibbly Wobbly Timey Wimey Stuff blog (link posted by Siskoid)

Just how old is the Doctor.

By the time of Pyramids of Mars the Doctor is about 750 years old. In The Tomb of the Cybermen he tells Victoria that he's 450 Earth years old (Since Gallifrey's other qualities are Earth like, and since the Doctor continually boasts of his age to humans, we might assume that there's not much difference between Gallifreyan and Terran years).

Syndicate content