Cousin Eliza

Basics

Creator: 
Curufea

Biodata Extract

Portrait: 
Portrait
Character Personal Information: 
Appearance
Personal Goal
Personality
Background: 
The apocryphal history of Cousin Eliza is that she started life as a drug addicted nobody on the streets of modern day london. She may or may not have been the sacrificial clone of Bernice Summerfield in a bottle universe (going by the name of Christine Summerfield). She may or may not have had a love affair with a Chris Cwej. We catch up with her as Cousin Eliza when she helps defend the Eleven Day Empire from the Sontaran led invasion. From there she travels through eighteenth century London, Egypt and various other parts including Shada to rescue Cousin Justine (and Shuncucker). In order to thwart Sutekh she became possessed by Horus, eventually sacrificing herself to Sutekh to keep him off guard when she kills him earlier in her own personal timeline, after taking care of Lolita (whatever that means). Horus is likely to return - he's done it before. But as to Cousin Eliza - who knows?
Story Points: 
10

Equipment

Equipment: 
Faction Pardox Armour – Major Gadget: [Traits: Armour (Minor), Fear Factor 2. Cost: 2 Story Points.] Cousin Eliza fled the Empire after being in the war to defend it. She took her armour with her (but seldom wears it in her new role as diplomatic envoy).
Home Tech Level: 
5

Attributes

Awareness
3
Coordination
3
Ingenuity
3
Presence
3
Resolve
4
Strength
2

Skills

Athletics
1
Convince
2
Craft
Fighting
2
Knowledge
3
Marksman
Medicine
Science
2
Subterfuge
1
Survival
3
Technology
1
Transport
3

Traits

Obligation

Level: 
Major
Type: 
Bad Trait
Usable by: 
Characters

pg 16

Adversary: Great Houses

Level: 
Minor
Type: 
Bad Trait
Usable by: 
Characters

The Faction is outlawed from the Great Houses, and as a result are on the run much of the time. The Great Houses regard them as criminals and seek to bring them to justice.
Effect: Just as the Adversary Bad Trait works. See page 28 of the Player's Guide

Brave

Level: 
Minor
Type: 
Good Trait
Usable by: 
Characters

pg 12

Faction Paradox recruit

Level: 
Minor
Type: 
Good Trait
Usable by: 
Characters

Recruits to Faction Paradox are usually given the title ‘Little Brother’ or ‘Little Sister’. This is a gateway trait allowing you to take other Faction Paradox traits.

Included in the trait is either of the following-

  • Owed Favor (Minor). The Faction is pleased to grant favors to people... except their payments tend to come with strings attached. For those familiar with the books, look at Valentine's attempts to obtain Red Uranium. He held no official status with the Faction, but they were still happy to assist him in getting the substance... sort of. To ask a favor of the Faction is to put yourself in their debt.
  • Alternately, the recruit may take 'psychic training' or 'indomitable' to reflect the basic teachings of rituals for summoning spirits to protect your mind from outside influences. These could include techniques as simple as reciting the mantra I use as my signature over and over again, or other more tangible rituals... Psychic training could reflect an awakening of Time Active biodata and allow for small feats... recognizing psychic paper for instance, or an awareness that a loa is present.

Faction Paradox member

Level: 
Minor
Type: 
Good Trait
Usable by: 
Characters

After a recruit has been trained, they become a member of the Faction Paradox family. The rank and file are referred to as ‘Cousins’ and make up the majority of the Faction. The Officers are known as ‘Mothers’ and ‘Fathers’, while ‘Godfathers’ and ‘Godmothers’ lead up the special subdivisions of the Faction. All Faction members should take some Bad traits, as most of those recruited are damaged goods in some way.
At the minor level, the trait conveys the rank of ‘Cousin’ and may use the Gadget: Faction Armor. Cousins gain the Major Bad Trait: Obligation: Faction Paradox.
At the Major Level, the trait conveys the rank of Parent in the Faction, and automatically gives the Minor good Trait: Friends. It includes all benefits and restrictions of the minor level.
At the Special Level, the trait conveys the rank of Godparent in the Faction, and automatically gives access to one of the Special Good Faction Traits. It includes all benefits and restrictions of the previous levels.

Natural Weapon: Sombras Que Corta

Level: 
Minor
Type: 
Good Trait
Usable by: 
Characters

The Shadows That Cut are the signature weapon of the Faction. When a Cousin is inducted, some undergo ‘the binding ritual’ which bonds a weapon to their shadow. The weapon cannot be lost except in circumstances where shadows cannot exist (i.e. Absolute light or absolute darkness). The shadow moves independently of the owner, and use Resolve rather than Strength as the determining attribute for damage. Because it is a shadow, it can exploit the smallest chinks in the armor of a victim, and so ignores any normal armor bonus. Forcefields and natural armors still protect. For example, using a shadow weapon against a cyberman would be ineffective, but a Sontaran, who wears his armor, is vulnerable. Note that anyone taking this trait may not take the No Shadow bad trait.
At the minor level: Any standard hand to hand weapon, such as a sword, spear, knife, or axe can be bonded to the shadow of the Cousin. It does standard damage for the weapon type
At the major level: A ranged weapon may be bonded to shadow. These weapons never run out of ammunition. Alternately, someone may opt to bind something other than a weapon to their shadow. The player should work with the Gamemaster to determine what special effects these items might have. For example, Godfather Morlock has a pair of spectacles bound to his shadow that allows him to inspect the DNA of anyone he looks at.
At the special level: Certain very rare items may be bonded to the user, that allows access to an unlimited number of weapons. Each weapon may be discarded and a new one drawn without undergoing the whole bonding ritual. Thus far, the only item known that allows this is The Grandfather’s Knife.